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=== Leveling Up! === When playing, the character may grow stronger by accumulating a set of experience. Upon LEVEL UP!, the character will be granted stat bonuses based on the character's Class, accessibility to new equipment, new Classes if the GM appointed the "Class Prerequisite" Rule, new Class Skills, and access to a greater inventory of consumables at every shop. When granting a level up, factor the base amount of experience by x1.5 for the next level up...Each level up grants +1 to all stats save Chaos Frame and Movement Range. Example: Jeremiah has finally achieved 1000xp to reach Level 2. To reach level 3, he must gain 1500 xp, starting from 0. At level 3, he must gain 2250, at level 4 he must gain 3375 etc.
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