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=====Lost Omens: Impossible Lands===== *'''[[Ghoran]]''' **8 HP, Medium sized, +2 Constitution, +2 free boost to any ability score ***As with the Leshies, the Ghorans are plantfolk who don't need to eat, instead subsisting on sunlight for photosynthesis. *** Originally, they were the result of a druid trying to make a super-adaptable plant and succeeding so hard that the plants eventually evolved into sentient lifeforms. Each one houses a soul that dates back much further, which some can tap into for some extra knowledge using feats. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Ancient Ash Ghoran''': You have a stronger link to your past lives, providing a bonus trained skill that becomes Expert as you level up. *'''Enchanting Lily Ghoran''': You actually smell very nice for a humanoid planty. You're not only trained in Diplomacy but you also get a bonus when talking to people who can smell you. *'''Strong Oak Ghoran''': You're more tree-man than plant-man. Because of this, you're harder to grab and harder to knock down by tripping. *'''Thorned Rose Ghoran''': Roses, thorns, you get the gist. You get a daily special reaction that can make an enemy that hits you scratch themselves on your thorns, dealing ongoing bleed damage. </div></div> *'''[[Kashirishi]]''' **8 HP, Small sized, +2 Constitution, +2 free boost to any ability score ***Surprisingly, a wholly new race of empathic humanoid rhinos that are as small as halflings. Sadly, those horns aren't very dangerous, being more useful as personal lanterns as they're made with crystals rather than ivory. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Athamasi Kashrishi''': For some reason, you have a second set of vestigial arms. While you can't grab anything, they can help with climbing while your hands can do other things. *'''Lethoci Kashrishi''': Your society is more coastal, frequently used to swimming in the ocean. You gain a bonus on Athletics checks for swimming and can't critfail swimming checks. *'''Nascent Kashrishi''': Surprisingly, these are a less developed sort of psychic rhino-man, but it provides its own sort of potential. This provides you with a bonus ancestry feat. *'''Trogloshi Kashrishi''': Your body actually has more luminescent patterns in addition to your horn. You get the Crystal Luminescence feat, which makes your horn glow brighter, especially when casting spells. You can take this feat again to become more of a lighthouse and make turning the light on/off a free action. *'''Xyloshi Kashrishi''': Contrary to most, your horn is actually capable of being used as a natural weapon, dealing 1d6 piercing damage with Finesse. </div></div> *'''[[Nagaji]]''' **10 HP, Medium sized, +2 Strength, +2 free boost to any ability score ***Your bite is a d6 piercing natural weapon. ***While the Nagaji are returning from last edition, the Naga-descended people actually got way more variety to their shapes. They're now capable of being more than just scaly snakemen, they can even look more like [[lamia]]s. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Hooded Nagaji''': Your head is that of a cobra. This means that you now gain a short-ranged venom spit attack that deals 1d4 poison damage and deals ongoing damage on a crit. *'''Sacred Nagaji''': The aforementioned Lamia-like species, considered uplifted snakes rather than crafted by Nagas. You can't bite people, but you can instead slap people with your tail, dealing 1d6 bludgeoning damage and becoming harder to trip or grab. *'''Titan Nagaji''': You are literally built different, swoler than fuck. Your scales now act as a natural suit of armor that you can't remove, but it will be an issue if you try making a class that doesn't value Strength to some degree. *'''Venomshield Nagaji''': Snakes naturally develop a resistance to their own venom, so why can't you? This grants a resistance to poison damage and a bonus to resist any poison. *'''Whipfang Nagaji''': You have a freakishly long neck. You can use this neck to your advantage by spending an action to extend the range of your bite attack. </div></div> *'''[[Vanara]]''' **6 HP, Medium sized, +2 Dexterity, +2 free boost to any ability score ***The monkey-men return, complete with a prehensile tail they can use almost like a third hand. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Bandaage Vanara''': The most common sort of Vanara, this clan has spread their influence quite wide and have adapted to life in civilization. You suffer no penalties from being in a crowd. *'''Lahkgyan Vanara''': Though created in the monkey-god's image, they are very ruthless rather than tricksy. You gain a 1d6 bite attack. *'''Ragdyan Vanara''': The eldest of the heritages, tracing back to the origins of the Vanaras, you value stories and tradition more than others. You can cast one harmless divine cantrip as an innate spell. *'''Wajaghand Vanara''': The descendants of Vanaras once enslaved by a Rakshasa, leaving scars that have persisted generations. You gain extra resistance to spells and powers that tamper with emotions. </div></div> *'''[[Vishkanya]]''' **6 HP, Medium sized, +2 Dexterity, +2 free boost to any ability score ***Far more humanlike than the Nagaji, but their spit and blood contain very potent venoms that they can use on their own weapons. Through various ancestry feats, you can make this venom even more powerful and more crippling. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Elusive Vishkanya''': You are a lot more slippery than others in a literal sense. You get a bonus to escape and can move faster when squeezing in tight spaces. *'''Keen-Venom Vishkanya''': Through some keen work, you are capable of using your venom on a weapon as you draw it. *'''Old-Blood Vishkanya''': The eldest of the heritages, tracing back to immigrants who sought to reclaim Jamelray. You're trained in Diplomacy and get either the Streetwise or Courtly Graces skill feat. *'''Prismatic Vishkanya''': Your scales are actually quite shiny and sparkly. You are not only proficient in Performance, but you also get the Fascinating Performance feat. *'''Scalekeeper Vishkanya''': Your skills lie in book-keeping and history. This gives you the ability to recall knowledge for free once per day. *'''Venom-Resistant Vishkanya''': While your innards contain venom, you also have plenty of antivenoms. You not only get resistance to poison, but your saves against poisons also decrease the severity of it even faster. </div></div> </div></div>
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