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==Tabletop== {| class=wikitable ! || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Perturabo:''' || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+/3++ |} At 490 points when kitted out with [[Ferrus Manus|Forgebreaker]] he's the third most expensive Primarch after [[Horus]] and [[Magnus]]. But he's worth it. [[Image:PerturaboPrimarchoftheIronWarriors03.jpg|300px|thumb|right|Fuck your Cerastus [[Emprah]] ! Buy another one, ya rich muthafucka! FUCK YOUR CERASTUS EMPRAH, FUCK YOUR CERASTUS! [[Chaos|DARKNESS! DARKNESS!]]]] On his own merits, he's sort of what you'd get if you crossed the rules of Horus with Ferrus Manus. Like Ferrus, his armour is a veritable bag of tricks, although less killy overall since he has fewer attacks and the hammer is unwieldy. Though you can choose to hit things with his fists if you don't want to use/bring the hammer, in which case he strikes as hard as a plasma gun. Also rather than carrying an arsenal of ranged weapons he has practically every item of wargear attached, making him much more of a support character since he can teleport and then bring on other teleporting dudes around himself. Units cannot infiltrate around him and the unit he's with can use Interceptors on enemy units arriving by deep strike. Finally, his armor also lets you refrain from shooting to give a squad +1 BS ''(due to Cognis Signum)'' which depending on your play style may actually occur more than you realize, since his own gun is only 24" range. On top of that, all of his attacks benefit from Wrecker and Tank Hunters, so any mechanized list he's up against will be in for a world of pain. For what he gives to everyone else, his whole army gains a bit more of a close combat focus by becoming Stubborn which makes them very difficult to shift and they also all gain Furious Assault when in the enemy deployment zone, though you may not necessarily have built your army to fully utilize this since Iron Warriors tend to have [[dakka|all the guns]]. He can also make all other terminators deep-striking via teleportation ''(including siege terminators)'' though he does not make them into troops like [[Horus]] does. Like Horus, he has a wrist mounted gun (with Rending, no less) and he also has an Orbital Strike, which is slightly less powerful compared to Horus' (and lacks the Lance rule), but compensates by being Ordnance D3 instead of Ordnance 1. He also lets you bring him on turn 1 with his squad (6 iron circle anyone?) without the need to roll. Arguably not as good, however if you roll on the personal traits and get outflank, this could be Perty with 6 iron circle body guard arriving turn 1 via outflank, and unless the enemy has paid for 54 Sigismunds, you'll be sitting pretty - not to mention the 30 BS5 heavy bolter shots that have pinning and an orbital strike. This also works well as if you take a squad of tyrants in reserve, they can deep strike without scattering on turn 2 (provided you roll a 3+) and reign fire down with a hefty 10 (20 if you're a dick) blasts within the enemies deployment zone. [[File:Pert's_Tormentor.PNG|thumb|left|The Tormentor]] All this said, he's really expensive and has no reliable way to break tarpits. Furthermore, while Deep Striking Termies and Furious Charge in the enemy deployment zone are good, they don't really capitalize on the strong points of the Iron Warriors. It's possible to use The Ironfire to build a list that makes use of his rules, but it's annoying that he tries to force his sons to take on new roles instead of focusing on dakka. In games of 3000+ points or more, he can spend 600 points to use his special Dedicated Transport, the [[Tormentor (Tank)|"Tormentor"]]- a buffed out Shadowsword with a void shield, a 15-model transport capacity, and a rear access point. It only has one set of sponsons, but with it's special rule '''Torment''' you won't care, since if you fire all your weapons at the same target, you get both Monster and Tank Hunter. Sadly can't fit the Iron Circle inside, but you can squeeze in Perty, 5 command squad terminators, and a terminator character, most likely a Forgelord. ===Perturabo VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is about how Perturabo fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to happen in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarch use their most powerful weapons (because why have a contest if you don't do your best?). So he is obviously armed with Forgebreaker. Also do note that Forgebreaker is an incredible weapon for Primarch vs Primarch duelling, giving him an edge against every other Primarch thanks to the combination of Strikedown, Concussive AND Blind, but the rules are only taken into account against Primarchs that he wouldn't be able to beat without, for (my) simplicity. <div class="mw-collapsible-content"> Please note that Strikedown halving Initiative was 6E; by HH rulebook it no longer halves initiative, which changes certain outcomes (vs Fulgrim). Mathhammer by those who understand how would be appreciated. * Perturabo VS Horus **Horus hits 3 times (Talon), wounds 2.667 times, 0.889 after saves and IWND will take that down to 0.556 wounds at the start of the next turn. **Horus (Blinded) hits 2 times (Talon), wounds 1.778 times, 0.593 after saves and IWND will take that down to 0.256 wounds at the start of the next turn. **Perturabo hits 2 times, wounds 1.667 times, 0.556 wounds after saves and IWND will take that down to 0.222. **Perturabo (with Horus Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Well well well. So, finally a real challenger has appeared? This fight would actually seem to pend in favor of Perturabo! Then you remember that Horus negates any effect that would adversely modify his characteristic profile with a 3+. Either try again another time, Perty, or prey Horus gets unlucky as even one or two fails on Horus could mean a win for the hammer guy. Overall: winnable but needs a bit of luck on the blinds but he is one of only a handful of Primarchs who actually has a reasonable chance against Horus. * Perturabo VS Angron **Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Perturabo hits 2 times, wounds 1.667 times, 0.69 wounds after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Assuming that Angron doesn't get blinded, he wins. If he does get blinded after Perturabo wounds Angron (69% per round) odds are in Perturabo's favor. * Perturabo vs Mortarion **Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND. **Perturabo hits 2.666 times, wounds 2.222 times, 1.111 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn **Perturabo wins. * Perturabo vs Fulgrim **Fulgrim Round 1: hits 4.5 times, wounds 3 times, 1 wounds after saves and 0.667 wounds after IWND. **Fulgrim Round 2 and thereafter: hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.333 wounds after IWND. **Fulgrim Blinded: hits 1.667 times, wounds 1.111 times, 0.37 times after saves and 0.037 after IWND **Perturabo hits 2 times, wounds 1.667, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Perturabo (with Fulgrim Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Fulgrim surprisingly loses as after the first round he will be brought to I 4 (by Strikedown) and then Blinded and/or Concussed pretty much every round (actually 85% of the total rounds, if my calculations are correct, that is more than enough for Perturabo to destroy him). * Perturabo vs Ferrus Manus **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Perturabo hits 2.667 times, wounds 2.222, 0.74 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **In the mirror match Perturabo actually wins thanks to his WS, since even with one more attack Ferrus hits marginally less times. **Note: without the hammer(s) Ferrus would defeat Perturabo, 'cause he would wound Perturabo on a 3+ (2+ with the Servo Harm) wounding 1.75 times, with Perturabo wounding him on 4+ and so wounding him 1.333. Guess old Perty could use Fulgrim's hammer better, in the end. * Perturabo vs Konrad Curze **Curze hits 3 times, wounds 2.25 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn. **Perturabo hits 2 times, wounds 1.667, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Konrad loses as Perturabo does marginally more damage. **Note: With Hit & Run Konrad would win, but the chance he is not concussed in the round he wants to escape are pretty slim, meaning that Perturabo has still the Edge in this fight. * Perturabo VS Lorgar **Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND. **Perturabo Round 1: hits 2.37 times, wounds 1.865 times, 0.932 wounds after saves and IWND will take that down to 0.599 wounds at the start of the next turn. **Perturabo Round 2: hits 2.666 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.777 wounds at the start of the next turn. **Perturabo wins. **Note: as always, psychic powers not included. You know how it would end anyway... * Perturabo VS Vulkan **Vulkan hits 2 times, wounds 1.667 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Vulkan (Blinded): hits 1.333 times, wounds 1.111 times, 0.37 wounds after saves and IWND will take that down to 0.037 wounds at the start of the next turn. **Perturabo hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.185 wounds at the start of the next turn. **As with Fulgrim, Perturabo wins only thanks to his Hammer (great weapon indeed). Without Forgebreaker, Perturabo gets ground down in a battle of attrition. * Perturabo VS Alpharius **Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn. **Perturabo hits 2.667 times, wounds 2.222 times, 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Perturabo wins, somewhat unsurprisingly. * Perturabo VS Rogal Dorn **Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn. **Perturabo hits 2 times, wounds 1.333 times, 0.667 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Perturabo wins. Have at thee! * Perturabo VS Corvus Corax **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1 wounds (Scourge)/0.75 wounds (Shadow-walk) after saves and IWND will take that down to 0.667/0.417 wounds at the start of the next turn. **Perturabo hits 2.667 times/2 times, wounds 2.222 times/1.667 times, 1.481 wounds/1.111 after saves and IWND will take that down to 1.147/0.778 wounds at the start of the next turn. **Perturabo wins. **Note: Welcome to Corvus Corax's special hell, population: Perturabo. Strikedown, Concussive, and Blind near-negate Corax's usual Hit and Run, and Perturabo himself is immune to Blind. If you try and have Corax take Perty on, you deserve every last horrifying moment of what happens to you. * Perturabo VS Roboute Guilliman **Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn. **Perturabo Round 1: hits 2.667 times, wounds 2.222 times, 0.611 times after saves and IWND will take that down to 0.278. **Perturabo Round 2 and thereafter: hits 2 times, wounds 1.667 times, 0.833 times after saves, 0.417 for Armor of Reason and IWND will take that down to 0.083. **Perturabo loses. **Note: Guilliman is immune to Concussive, and even though Strikedown will assure that Blind goes on half of the time he still wins the fight, even if not as easily as the above statistic would imply. * Perturabo VS Leman Russ **Russ hits 4 times, wounds 3 times, 1 time after saves, plus 0.388 wounds from Sever Life for a whole 1.388 wounds and IWND will take that down to 1.05 wounds at the start of the next turn. **Russ (blinded) hits 2 times, wounds 1.5 times, 0.5 time after saves, plus 0.388 wounds from Sever Life for a whole 0.888 wounds and IWND will take that down to 0.555 wounds at the start of the next turn. **Perturabo Round 1: hits 1.333 times, wounds 1.111 times, 0.555 times after saves and IWND will take that down to 0.222. **Perturabo Round 2 and thereafter: hits 0.666 times, wounds 0.555 times, 0.2775 times after saves and IWND will take that down to -0.055. **Perturabo Round 2 and thereafter (with Russ blinded): hits 1.333 times, wounds 1.111 times, 0.555 times after saves and IWND will take that down to 0.222. **Perturabo loses. **Note : A first lucky hit with Forgebreaker and failed Blind rolls from Russ can help Perturabo last a bit longer, making him one of the toughest primarchs for Leman Russ to face. So like his matchup with Horus he stands a reasonable chance against Russ. Though this also doesn't take into account Russ's wolves backing him up, which would definitely swing it in the Wolf Boy's favour. * Jaghatai VS Perturabo **Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333 **Perturabo hits 2.667 times, wounds 2.222, 0.74 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Perty wins, but only just. Khan could try to hit-and-run, but Perty's concussive and blind should prevent that. * Perturabo VS The Lion **Perturabo hits 2 times, wounds 1.667 times (Forgebreaker), 0.483 after saves and IWND will take that down to 0.25 wounds at the start of the next turn. **Perturabo (Lion Blinded): hits 2.667 times, wounds 2.222 times, 0.861 after saves and IWND will take that down to 0.528 wounds at the start of the next turn. **Lion hits 2.5 (Wolf Blade)/3 (Lion Sword) times, wounds 2.43/2.5 times, 0.81/0.833 after saves and IWND will take that down to 0.477/0.5 wounds at the start of the next turn. **Lion (4 wounds): hits 3/3.5 times, wounds 2.917 times, 0.972 after saves and IWND will take that down to 0.639 wounds at the start of the next turn. **Lion (2 wounds): hits 3.5/4 times, wounds 3.403/3.333 times, 1.134/1.111 after saves and IWND will take that to 0.801/0.778 wounds at the start of the next turn. **Lion wins. *Perturabo VS Sanguinius **Perturabo hits 2 times, wounds 1.667 times (Forgebreaker), 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Perturabo (with Sanguinius blinded) hits 2.667 times, wounds 2.222 times (Forgebreaker), 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 wounds after saves and IWND will take that down to 1.049 wounds at the start of the next turn. **Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 1.611 wounds after saves and IWND will take that down to 1.056 wounds at the start of the next turn. **Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 wounds after saves and IWND will take that down to 0.852 wounds at the start of the next turn. **Sanguinius (blinded): hits 2 times, wounds 1.778 times, 0.593 wounds after saves and IWND will take that down to 0.259 wounds at the start of the next turn. **Sanguinius will lose depending if/when he fails blind checks, even on the charge. He needs to avoid being Blinded for 2-3 rounds (excluding the first) to win. * TLDR version: Perturabo with Forgebreaker results in one of the strongest contenders among the Primarchs. The combination of rules in the Hammer make him extremely difficult for most of his brothers to deal with. It essentially requires another stat-altering Primarch or one with special anti-stat-altering rules to kill him; those being Horus, Guilliman, the Lion, and of course, Russ. Still, not bad at all, especially for a Primarch whose primary fluff schtick was not melee combat and who buffs his army so well. </div></div>
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