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==Pevishan Racial Traits== +2 Charisma, –2 Strength: Created as a magical race, the pevishan are not gifted physically, but rather mentally and socially. • Medium-size: As Medium-size creatures, pevishan have no special bonuses or penalties due to their size. • Pevishan base speed is 30 feet. • Low-light Vision: With their unusually radiant eyes, pevishan can see twice as far as a human in dim light, moonlight, or torchlight. With low-light vision, pevishan retain the ability to distinguish colors and details in poor illumination. • Read Magic: With such a strong affinity for magic, pevishan have the ability to read magic at will, as per the read magic spell (see PHB, Chapter 11, Spells). ::Birth-School Benefits: The player of a pevishan character must choose his birth-school during character creation. The character is literally infused with the power of this school, and receives the following benefits: :::The character receives a +4 racial bonus to Spellcraft checks for tasks involving magic from the birth-school. The character also receives this bonus when he attempts to learn a new spell from the birth-school. :::The character receives a +4 racial bonus on his saving throws to resist spells from the birthschool. :::When the character casts a spell from his birth-school, the saving throw DC to resist the spell is increased by 1. ::Tapping the Power: Pevishan are a race born into magic. With such a strong connection to the energies of their birth-schools, pevishan can draw upon powers that many other races cannot. Each birthschool has access to a limited number of abilities that a pevishan can call upon in times of need. Below is a list of each birth-school and the abilities each provides. :::Birth-School: Powers :::Abjuration: resistance, shield, endure elements :::Conjuration: ray of frost, mount, summon monster I :::Divination: detect poison, comprehend languages, detect secret doors ::Enchantment: daze, sleep, hypnotism :::Evocation: light, flare, magic missile :::Illusion: ghost sound, change self, ventriloquism :::Necromancy: disrupt undead, cause fear, chill touch :::Transmutation: detect magic, expeditious retreat, message ::Each of these powers are usable a number of times per day equal to the pevishan’s Charisma modifier. Also, a pevishan need not be a sorcerer or wizard to use these abilities—they are powers the pevishan are born with and learn to cultivate naturally during their childhood. When casting these spells, the pevishan’s caster level is equal to his total class levels. ::Automatic Languages: Common. Bonus Languages: Draconic and Gnome. ::Favored Class: Sorcerer. A multiclass pevishan’s sorcerer class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). Pevishan have magic coursing through their blood, making them powerful sorcers. ::Level Equivalent: +2. ===Pevishan Racial Feats=== Powerful Blood (General) You can tap the power more easily than other members of your race. Prerequisites: Pevishan only. Benefit: You can use each of your birth-school powers one additional time per day Special: You may take this feat multiple times. Expanded Birth-School Powers (General You have developed your birth-school powers to an unusual degree, and have gained access to a number of new powers. Prerequisites: Character level 6+, pevishan only. Benefit: You gain the following additional birthschool powers, according to your birth-school. In addition, the saving throw DC to resist spells from your birth-school is increased by 2 instead of 1. ::Birth-School: Powers ::Abjuration: protection from chaos/law/good/evil, protection from arrows ::Conjuration: mage armor, summon monster II ::Divination: true strike, see invisibility ::Enchantment: charm person, hideous laughter ::Evocation: flaming sphere, floating disk ::Illusion: silent image, mirror image ::Necromancy: ray of enfeeblement, scare ::Transmutation: feather fall, levitate Birth-School Mastery (General) You have completely mastered your birth-school powers, reaching an understanding of your magical nature that few pevishan ever achieve. Prerequisites: Character level 12+, Expanded Birth-School Powers, pevishan only. Benefit: You gain the following additional birth-school powers, according to your birth-school. In addition, the saving throw DC to resist spells from your birth-school is increased by 4 instead of 2. ::Birth-School Powers ::Abjuration: protection from elements ::::Conjuration: summon monster III ::Divination: clairaudience/clairvoyance ::Enchantment: suggestion ::Evocation: wind wall ::Illusion: displacement ::Necromancy: halt undead ::Transmutation: gaseous form Alchemical Blood (General) You can use the magic in your blood to brew certain potions, depending on your birth-school. Prerequisites: Character level 3+, Brew Potion, Powerful Blood, pevishan only. Benefit: Once a month, you can brew a potion of one of your birth-school powers with no XP or gold cost. The brewing time remains unchanged. For instance, if your birth-school is Transmutation and you have the Birth-School Mastery feat, then you could brew a potion of gaseous form once per month. [[Category: Dungeons & Dragons Races]]
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