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===Character Creation Process=== * Talk to your party, because they will have no idea what their characters will be like either. So, discussing with them at this point is really useful to determine absolutely nothing, except the one brooding nerd in the group is going to play Batman, again. * Purchase Attributes, each character receives a pool of attribute points to distribute as they see fit. Make sure to do this prior to coming up with your character concept to ensure that your character idea and character in the mechanics of the game are completely different. * Choose a class, now is the perfect time to choose how you are going to go about putting bullets into people. Ensure that the class you choose for your character requires stats which you have not put more than three points into, this is realistic and shows that you are invested in role playing. * Select an Origin, just pick the Elf origin its the best. If your GM disagrees that you can't have an Elf in this game because it isn't one of the origins listed in the core rule book, quit. Elves are the best, if they don't exist and your GM won't include them because you expressly need to play an Elf in every role playing game regardless of the setting or genre, they aren't a GM who is not worth your time. * Spend your starting EXP. Techniques, every other option makes you less effective at putting bullets in people, and therefore should not be given a moment of thought. * Determine your secondary attributes. Its not that hard: HP = (((2+((1/10)*EXP))*Con)+5), if this equation has too many parentheses for you, leave. * Pick your starting equipment, what every you do make sure to get smoke grenades. Nothing shows that you understand the setting more than picking up a couple of the most terrifying items in setting and throwing a few in densely populated areas to cause mass panic. * Create a story. This part is saved for last because it is the least important part of the process, as there is not box for story in the character sheet. Therefore, you are playing a set of numbers, a tabula rasa, and nothing says this more than reacting completely differently to similar situations set in different sessions. If you get along with a character really well, and it seems like the GM is having fun role playing that character, kill them in the next session, let loose your inner George R. R. Martin, your fellow players will appreciate your character's complex motivations and thematic motifs.
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