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===In [[Warcraft]], including [[World of Warcraft]]=== *'''Nearly everything, that is ''NOT'' an exageration.''' This is what happens when you turn a great RTS series into an incredible MMO but the staff quality declines over time. Notable characters, places, events or forces retconned: *The Eredar/[[Draenei]]'s origins and nature. *Elune's power, goals and sphere of influence as a goddess. ** Originally she was a mystery with a lot of power, though once called "Azeroth's only true deity" even compared to the Titans and the Light. Then she was revealed to have power over every cosmic force, possibly being confirmed as the Warcraft universe's Creator God. Then she was reduced to being the Life equivalent of a Titan. *The Worgen's nature and origins. From hellhounds fighting/fleeing demons on an alien planet to druid curse werewolves. *The origins of the Lich King, his sword and his helm. While a less sweeping change in the scope of the setting, this is one of the more hated retcons due to how much the Lich King character is beloved by the fanbase. *The Light's morality and goals, or at least definitely the Naaru's. ** This is one of the big retcons, as they went from a fundamental force of hope and creation to punching bags in yet another "order/fanaticism bad" story for WoW. Starting with the most powerful Naaru encountered being a jobber for Illidan. While better received initially partly because the Naaru are less popular than the Lich King or Illidan, the change has since become increasingly divisive with hindsight. *The morality of the Titans. **Another big change, but less controversial because it was done in a more subtle way than the ham-fisted approach used on the Naaru. *The power level of the Old Gods, who flip-flopped from universe-ending parasites to lovecraftian monsters but getting literally crushed in the palm of a Titan's hand. *Whether the Orcs were aggressive and bloodthirsty before or after the Burning Legion's influence. Which got downplayed whenever the devs and marketing department wanted to shill the Orcs. *The nature of undeath (repeatedly), particularly whether it makes you evil or not and how that happens. *How the Shadowlands and afterlives work. ** This is another of the big ones, and probably the most unpopular change. The Shadowlands went from a gray version of the mortal world and domain of the loa to what we see in the expansion of the same name, with various afterlives connected by a portal network centered in a floating city and the literal Hell of the Warcraft universe being a giant black hole. What's more, various rulers of the afterlife were retconned into the backstory of major factions and characters in Warcraft, chief among them the Lich King (see above). *The origins of the Well of Eternity. *The Deflias Brotherhood conflict. *The origins, nature and goals of the Nathrezim. *Where the Scourge got their distinctive architecture from. *Medivh's backstory and goals. *Illidan's personality, backstory and goals (twice). *Sylvanas' personality, backstory and goals (repeatedly). *Garrosh Hellscream's personality, motives and goals. *The circumstances of King Llane's assassination by Garona. *Whether demons can be permanently killed and how to do it. *Sargeras' backstory and motives. *How many Blood Elves followed Kael'thas into Outland. *Which characters are dead, and which ones are alive. *The amount of blue and black dragons left on Azeroth (repeatedly).
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