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=== Unofficial Optional Rules === ;Evens Up :When rolling dice, you only count the dice that come up showing even numbers as "successes." Target numbers are now 1/2/3/4/5/6 instead of 5/10/15/20/25/30. Dice that show a '6' (if you are using Funky Dice, any even number 6 or greater) are counted as a success AND rolled again (aka [[Exploding die|exploding dice]]). This method makes for a smaller gap of successes betweeen smaller and larger clichés. ''Optional optional rule: if any die shows a '1' things got more complicated; player must come up with a reason why things just got harder, and needs one extra 'success' to succeed.'' ;Negative Clichés :To simulate ongoing conditions that persist beyond the usual recovery of depleted clichés, the GM could assign a temporary cliché that represents something the character must overcome, and opponents can take advantage of (i.e.: "Shellshocked(1)" or "Sopor Slime Junkie(2)"). This could also be known and difficult quirks of equipment or situations (i.e. "Glorious Communist Consumer Product(2)", "City Hall Bureaucracy(1)"). Characters can take 1 or 2 dice in a negative cliche during character generation to get that many extra dice for other, more positive clichés. When used, an opponent can add the dice for negative clichés once ''and only once'' to a roll of the dice if the negative cliché is narrated as interfering with the conflict. In combat conflicts, the negative cliché can only be used once during the entire fight, even if there is more than one opponent trying to make use of it; in non-combat conflicts, there is only one roll. Temporary negative cliches must be role-played to get rid of, but the GM can assume that during down-time between adventures, characters can do whatever it takes to drop temporary negative clichés, like heal-up, relax, repair, see a doctor, consolation by a priest, meet with a financial advisor, etc. At the end of an adventure, you can use the die you would have added to one of your other clichés to reduce a pemanent negative cliché by 1 die. A permanent negative cliché can only be reduced by 1 die per adventure.
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