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== Charms == '''Excellencies:''' *'''First Cecelyne Excellency(2):''' 1m per 1d/2m per success, Reflexive(Step 1 for attacker, Step 2 for defender), Instant. Too long to describe. Functions under conditions appropriate to Cecelyne and may be applied to any action. Normal dice adding limits apply. *'''Second Cecelyne Excellency:''' -, Permanent, Permanent. Modifies First Cecelyne excellency to include standard second excellency success buying option. '''Malfeas Charms:''' *'''Hardened Devil Body:''' -, Permanent, Permanent. Adds three -2 Health levels and one -4 health level. '''Cecelyne Charms:''' *'''Transcendent Desert Creature:''' -, Permanent, Permanent. Too long to list, applies various minor benefits in places of desolation. *'''Sand Through Fingers Defense:''' 3m, Reflexive (Step 2), Instant. Perfect Dodge Vs physical attacks, does not function against attacks that hit incorporeal beings and cannot be used against opponents with Essence greater than (your own Essence + 2). *'''Sand-strike Blast''' 3m (1m in areas of desolation/3m+1 wp if striking a material foe while dematerialized), Simple (Speed 4, Dv -0), Instant. Range is (Essence x 50) yards, Attack roll is (Charisma + Occult), damage is (Essence + Cult + Attack successes)L Piercing. Opponent also loses 1 wp (shaping effect). Cannot be blocked without charm or stunt. '''SWLiHN Charms:''' *'''Factual Determination Analysis:''' 2m, Reflexive, Instant. Determines if a given statement is true or not. omission counts as lie, truth is taken as per the target's perception (returns true if they believe it to be true). When contested by another charm, add (Essence) successes to the roll-off. *'''Essence Dissecting Stare:''' Special, Simple, One Hour. Mote cost is (8 - lower of perception or occult). Functions as All-encompassing Sorcerer's Sight. *'''Mind-Hand Manipulation:''' 10m, Simple, Indefinite. Committing the 10 motes for the cost results in Telekinetic powers. Too long to list. === Combos === N/A
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