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===HH 2.0=== {| class=wikitable | Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | 485 || 8 || 8 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ |} As a Primarch, Sanguinius gets quite a lot before even accounting for his gear (Bulky (<s>4</s> 6 on account of his wings), Eternal Warrior, Fearless, Independent Character, It Will Not Die (5+), Relentless and immunity to any stat modifiers aside from Wounds, plus all hits made can be allocated as the player wishes). Note that even though he's at WS 8, the way WS works nowadays means that he will overwhelm most praetors and even some of his own brothers quite easily. While he lost Fleet, he starts off with a respectable 8" movement and his '''Great Wings''' remain capable of acting like a jump pack, allowing him to Deep Strike where he wishes and also lets him change his movement to a blistering 14", all capable of bypassing any terrain and with the added advantage of being able to run while flying. His support remains viable, as his '''Angelic Presence''' lets his sons in combat within 6" of him add an additional wound to combat resolution scores while his '''Sire of the Blood Angels''' Warlord Trait allows all units who either have jump packs or deep strikes gain +1 WS when they charge. This all comes with an extra reaction in the Movement phase while he is alive. This WT also stacks with his '''Regalia Resplendent''', which not only provides him with a 2+/4++ save but also lets his invuln be re-rolled when he charges. Now we jump to his weapons. Regardless of loadout, he still retains '''Infernus''', a single-use inferno pistol with S8 AP1 and Armourbane (Melta). However, as he can only use this once and his frag grenades are no longer explicitly considered weapons, he'll need to be in combat more than ever. There, he has two choices of loadout... *The '''Blade Encarmine''' remains a ferocious weapon, being a Master-Crafted S+1 AP2 power sword with a bundle of rules, with Rage (2), Rampage (2), Murderous Strike (5+) and Shred. This gives him a decent all-rounder blade that gives an advantage against crowds, although keep in mind that he is Bulky (6), meaning it can be quite difficult for him to outnumber his enemies if he has a squad with him. *The '''Moonsliver Blade''' is considerably weaker, being only a Master-Crafted AP2 power sword, though it does have Blind and Duellist's Edge (1) to get to the punch before other enemies. On top of that, this sword also counts every unsaved wound it deals to daemons and psykers as doubled, turning Sanguinius into a nightmare against the Thousand Sons and any daemons he faces. Accompanying this is the '''Spear of Telesto''', a Master-Crafted S10 AP1 spear with Lance, Two-Handed and Exo-Shock (4+), meaning it can deal serious damage to tanks. The spear can also be thrown, making it deal Instant Death, but doing so will also mean losing it for the rest of the game, which is troublesome when dealing with high-toughness foes and tanks. ====30k Sanguinius Vs other Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. Sanguinius himself isn't great, and has definitely taken a hit since last edition-- his main gimmick is dealing high damage on the charge, and he doesn't have Hit & Run to charge in every turn. Regardless, he's still quite good, and shouldn't be underestimated. <div class="mw-collapsible-content"> '''Sanguinius vs Lion:''' *Lion with the Lion Sword & Deathwing subtype ''(hits on MC3+)'': 4.88 hits, 4.07 wounds, '''2.03 unsaved wounds''', which is reduced to 1.70 at the end of the turn thanks to IWND **Lion with the Lion Sword & Deathwing subtype, Sanguinius charged from Deep Strike ''(hits on MC 4+, Sanguinius rerolls failed saves)'': 3.75 hits, 3.125 wounds, '''0.78 unsaved wounds''', which is reduced to 0.45 at the end of the turn thanks to IWND *Sanguinius with Blade Encarmine ''(Hits on MC 4+)'': 3.25 hits, 2.88 wounds, '''0.94 unsaved wounds''', which is reduced to 0.61 at the end of the turn thanks to IWND **Sanguinius charging from Deep Strike with Blade Encarmine ''(9 attacks on MC3+)'': 6.22 hits, 5.53 wounds, '''2.26 unsaved wounds''', which is reduced to 1.931 at the end of the turn thanks to IWND. :Lion wins- though a few assumptions have to be made here. ::Despite being S7, the shredding Blade Encarmine is more likely to wound against T6 (88%) than the S10 Spear of Telesto (83%) and is even more likely to wound when gaining the +1 to-Wound from his Legion trait. Also Sanguinius only gets his +1WS when charging from Deep Strike, as his wings do not count as a Legion Warhawk Jump Pack. So if he charges normally, he should only hit at WS8 (4+). :Sanguinius hits hard in the first round and due to being able to re-roll all failed INV saves will take little damage in return. After the first round however the Lion starts hitting back faster, with more attacks, and with greater accuracy. '''Sanguinius vs. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, Hits on MC 4+)'': 4.75 hits, 3.98 wounds, '''1.99 unsaved wounds,''' which is reduced to 1.65 at the end of the turn thanks to IWND. **Fulgrim vs. Charging Sanguinius: 4.75 hits, 3.98 wounds, '''1 unsaved wound,''' which is reduced to 0.64 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 4+): 3.25 hits, 2.89 wounds, '''0.96 unsaved wounds,''' which is reduced to 0.6 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 4+): 4.25 hits, 4.13 wounds, '''1.38 unsaved wounds,''' which is reduced to 1.04 at the end of the turn thanks to IWND. :Fulgrim wins, simply due to Sublime Swordsman. '''Sanguinius vs. Perturabo''' *Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''1.39 unsaved wounds,''' which is reduced to 1.06 after IWND. *Perturabo with Forgebreaker Desecrated ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.925 unsaved wounds,''' which is reduced to 0.595 after IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.17 wounds, '''1.06 unsaved wounds,''' which is reduced to 0.73 at the end of the turn thanks to IWND. *Perturabo with Forgebreaker Desecrated ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.52 after IWND. :Perturabo wins. While Sanguinius wins on the first round of combat, losing his re-rollable invulnerable save in round 2 and onward tanks his durability. '''Sanguinius vs. Jaghatai Khan''' *Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.56 hits, 1.71 wounds, '''0.86 unsaved wounds,''' which is reduced to 0.53 at the end of the turn thanks to IWND. **Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''1.21 unsaved wounds,''' which is reduced to 0.88 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 2.81 wounds, '''0.94 unsaved wounds,''' which is reduced to 0.61 at the end of the turn thanks to IWND. :The Khan wins due to Hit & Run. With his 18" movement, he's far more likely to get a charge than Sanguinius, completely ruining Sanguinius's devastating first round of combat. '''Sanguinius vs. Leman Russ''' *Leman Russ with the Sword of Balenight ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''3.54 unsaved wounds,''' which is reduced to 3.21 at the end of the turn thanks to IWND. **Leman Russ charging with the Sword of Balenight ''(Hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''5.18 unsaved wounds,''' which is reduced to 4.85 at the end of the turn thanks to IWND. **Leman russ using Counter-Attack with the Sword of Balenight ''(Hits on MC 4+):'' 5.25 hits, 4.38 wounds, '''2.19 unsaved wounds,''' which is reduced to 1.86 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 4+):'' 3.25 hits, 2.89 wounds, '''1.45 unsaved wounds,''' which is reduced to 1.12 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 4+):'' 4.25 hits, 3.78 wounds, '''1.89 unsaved wounds,''' which is reduced to 1.56 at the end of the turn thanks to IWND. :Russ wins. '''Sanguinius vs. Rogal Dorn''' *Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, 1.45 unsaved wounds, which is reduced to 1.11 at the end of the turn thanks to IWND. **Rogal Dorn with Storm’s Teeth when charged ''(Hits on 4+)'': 3 hits, 2.91 wounds, 0.728 unsaved wounds, which is reduced to 0.39 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine (Hits on MC 4+): 3.33 hits, 2.96 wounds, 1.48 unsaved wounds, which is reduced to 1.14 at the end of the turn thanks to IWND. :Rogal Dorn wins, though if Sanguinius charges, it's a tie. '''Sanguinius vs. Konrad Curze''' *Curze with Mercy and Forgiveness ''(Hits on 4+)'': 4 hits, 3 wounds, '''1.5 unsaved wounds,''' which is reduced to 1.16 wounds at the end of the turn thanks to IWND. **Curze charging: 4.5 hits, 3.38 wounds, '''1.69 unsaved wounds,''' which is reduced to 1.36 at the end of the turn due to IWND. **Curze vs. Sanguinius charging: 4 hits, 3 wounds, '''0.75 unsaved wounds,''' which is reduced to 0.42 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 4+):'' 3.25 hits, 2.89 wounds, '''1.45 unsaved wounds,''' which is reduced to 1.12 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 4+):'' 4.25 hits, 3.78 wounds, '''1.89 unsaved wounds,''' which is reduced to 1.56 at the end of the turn due to IWND. :Curze wins with Hit & Run. '''Sanguinius vs. Ferrus Manus''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.05 unsaved wounds,''' which is reduced to 0.72 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''1.39 unsaved wounds,''' which is reduced to 1.06 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''2.78 unsaved wounds,''' which is reduced to 2.45 at the end of the turn due to IWND. **Ferrus Manus with Forgebreaker ''(vs. charging Sanguinius, hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.38 unsaved wounds,''' which is reduced to 1.05 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Sanguinius vs. Angron''' *Angron with Gorefather and Gorechild ''(Turn 3, +3 Attacks, Hits on 4+):'' 8.25 hits, 6.19 wounds, '''3.10 unsaved wounds,''' which is reduced to 2.77 at the end of the turn thanks to IWND. **Angron charging with Gorefather and Gorechild ''(Turn 3, +3 Attacks, Hits on 4+):'' 9 hits, 8 wounds, '''4 unsaved wounds,''' which is reduced to 3.67 at the end of the turn due to IWND. **Angron with Gorefather and Gorechild ''(vs. charging Sanguinius, Turn 3, +3 attacks, Hits on 4+):'' 8.25 hits, 6.19 wounds, '''1.55 unsaved wounds,''' which is reduced to 1.22 at the end of the turn thanks to IWND. *Sanguinius with the Blade Encarmine ''(Hits on MC 2+):'' 5.25 hits. 4.67 wounds, '''2.33 unsaved wounds,''' which is reduced to 2 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 2+):'' 6.81 hits, 6.05 wounds, '''3.03 unsaved wounds,''' which is reduced to 2.70 at the end of the turn due to IWND. :Whoever charges wins, so it's more in favor of Sanguinius since he's got a longer movement from his Great Wings. However, if Angron charges, Sanguinius is royally fucked. :One interesting interaction is that Sanguinius has Bulky (6), which actually triggers Angron's Rampage (2). '''Sanguinius vs. Roboute Guilliman''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.75 wounds, '''1.63 unsaved wounds,''' which is reduced to 1.30 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.94 wounds, '''2.22 unsaved wounds,''' which is reduced to 1.89 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''2.13 unsaved wounds,''' which is reduced to 1.80 at the end of the turn thanks to IWND. **Guilliman with the Hand of Dominion ''(vs. Charging Sanguinius, hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''1.07 unsaved wounds,''' which is reduced to 0.74 at the end of the turn thanks to IWND. :Guilliman wins, even if Sanguinius charges him. '''Sanguinius vs. Mortarion''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.08 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.59 at the end of the turn thanks to IWND. *Mortarion with Silence ''(Hits on 5+):'' 2 hits, 1.85 wounds, '''0.93 unsaved wounds,''' which is reduced to 0.60 at the end of the turn thanks to IWND. **Mortarion with Silence ''(vs. Charging Sanguinius, hits on 5+):'' 2 hits, 1.85 wounds, '''0.46 unsaved wounds,''' which is reduced to 0.13 at the end of the turn thanks to IWND. :Sanguinus wins. '''Sanguinius vs. Magnus the Red''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. *Sanguinius with the Moonsilver Blade ''(Hits on MC 3+):'' 4.22 hits, 2.11 wounds, '''2.11 unsaved wounds,''' which is reduced to 1.78 at the end of the turn due to IWND. **Sanguinius charging with the Moonsilver Blade ''(Hits on MC 3+):'' 4.88 hits, 2.44 wounds, '''2.44 unsaved wounds,''' which is reduced to 2.11 at the end of the turn thanks to IWND. *Magnus with Ahn-Nunurta ''(Hits on 5+):'' 2 hits, 1.67 wounds, '''0.83 unsaved wounds,''' which is reduced to 0.50 at the end of the turn thanks to IWND. **Magnus with Ahn-Nunurta ''(vs. Charging Sanguinius, hits on 5+):'' 2 hits, 1.67 wounds, '''0.42 unsaved wounds,''' which is reduced to 0.09 at the end of the turn thanks to IWND. :Sanguinius wins. '''Sanguinius vs. Horus''' *Sanguinius with the Blade Encarmine ''(Hits on MC 4+):'' 3.25 hits, 2.44 wounds, '''0.81 unsaved wounds,''' which is reduced to 0.48 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine: 4.25 hits, 3.19 wounds, '''1.07 unsaved wounds,''' which is reduced to 0.74 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''3.13 unsaved wounds,''' which is reduced to 2.80 at the end of the turn with IWND. **Horus with Worldbreaker ''(Against charging Sanguinius, hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''1.57 unsaved wounds,''' which is reduced to 1.24 at the end of the turn thanks to IWND. :Horus wins. Even when Sanguinius charges, Horus still manages to outdamage him while taking hardly any damage in return. '''Sanguinius vs. Lorgar''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.75 wounds, '''1.88 unsaved wounds,''' which is reduced to 1.38 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.94 wounds, '''2.47 unsaved wounds,''' which is reduced to 1.97 at the end of the turn due to IWND. *Sanguinius with the Moonsilver Blade ''(Hits on MC 3+):'' 4.22 hits, 2.11 wounds, '''2.11 unsaved wounds,''' which is reduced to 1.61 at the end of the turn due to IWND. **Sanguinius charging with the Moonsilver Blade ''(Hits on MC 3+):'' 4.88 hits, 2.44 wounds, '''2.44 unsaved wounds,''' which is reduced to 1.94 at the end of the turn thanks to IWND. *Lorgar with Illuminarum ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.52 at the end of the turn thanks to IWND. **Lorgar with Illuminarum ''(vs Charging Sanguinius, hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.93 unsaved wounds,''' which is reduced to 0.60 at the end of the turn thanks to IWND. :Sanguinius wins. :Interestingly, since Lorgar has the Psyker Sub-Type, the Moonsilver blade is the better pick against him, not even needing to charge first, since it has Brutal (2) against Psykers and Daemons. :If Lorgar charges, and Sanguinius has the Blade Encarmine, Lorgar wins. '''Sanguinius vs. Vulkan''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.05 unsaved wounds,''' which is reduced to 0.55 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''1.39 unsaved wounds,''' which is reduced to 0.89 at the end of the turn thanks to IWND. *Vulkan with Dawnbringer ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.93 unsaved wounds,''' which is reduced to 0.60 at the end of the turn thanks to IWND. **Vulkan with Dawnbringer ''(vs. Charging Sanguinius, hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.46 unsaved wounds,''' which is reduced to 0.13 at the end of the turn due to IWND. :Sanguinius wins if he charges. :Under normal circumstances, Sanguinius loses. However, since somebody has to charge, and it's vastly more likely to be Sanguinius, it's probably more likely for Sanguinius to win this one. '''Sanguinius vs. Corax''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. *Corax with the Panoply of the Raven Lord ''(Hits on 5+):'' 2.33 hits, 1.75 wounds, '''0.88 unsaved wounds,''' which is reduced to 0.55 at the end of the turn thanks to IWND. **Corax charging with the Panoply of the Raven Lord ''(Hits on 5+):'' 3.67 hits, 2.75 wounds, '''1.38 unsaved wounds,''' which is reduced to 1.05 at the end of the turn thanks to IWND. **Corax with the Panoply of the Raven Lord ''(vs. Charging Sanguinius, hits on 5+):'' 2.33 hits, 1.75 wounds, '''0.44 unsaved wounds,''' which is reduced to 0.11 at the end of the turn thanks to IWND. :Sanguinius wins. '''Sanguinius vs. Alpharius''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. *Alpharius with the Pale Spear ''(Hits on 5+):'' 2 hits, 1 wound, '''0.5 unsaved wounds,''' which is reduced to 0.17 at the end of the turn thanks to IWND. **Alpharius with the Pale Spear ''(vs. Charging Sanguinius, hits on 5+):'' 2 hits, 1 wound, '''0.25 unsaved wounds,''' which is reduced to 0 at the end of the turn thanks to IWND. :Sanguinius wins. </div></div>
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