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== In Dawn of War == === Dawn of War 1 === In Dawn of War 1 the Sentinel is a fast and fragile vehicle good for scouting, early game harassment and can decapture your enemy's strategic points, critical points, and relic points. Sentinels do not come in any versions besides the one you can construct in game, and there are no upgrades for it; you're stuck with the lascannon ([[wat|called multilaser in the game file]]), with crappy DPS against infantry for balancing purpose and all. But once you look further at its file's value, you'll find that it deals a monstrous amount of damage to medium and light vehicles as well as structures (up to 136 dps against medium vehicles and a whopping ''660'' dps against buildings!) and a decent amount to heavier vehicles (40) making the sentinel good for popping turrets, capture point defenses, and vehicles and even pinpricking relic units to death. It's also an accomplished base razer thanks to its speed and building damage and is cheap and massable enough to be spammed pretty readily. A pack of sentinels can level a base in no time if not stopped and thus they're just great for shitting all over the secondary bases of your enemies built over things like relic points and decapturing their relic points as a bit of extra salt to the wound. === Dawn of War 2 === In Dawn of War 2 the Sentinel is a pretty odd vehicle by the game's standards. In essence it doesn't have vehicle armor (it's considered heavy infantry instead) so anti-infantry weapons actually pose a very significant threat to it. However it is available very early on in a game, before just about any other vehicle or monstrous creature available to any other faction and like any vehicle it can still knock apart cover to open up paths or expose enemy infantry. The Sentinel is not quite as versatile as it is on the tabletop, being significantly more limited in weapons loadout and not having a drop variant or an armoured variant and its only other weapon option is the missile launcher which can be frustratingly inaccurate/easy to dodge/blocked by the terrain (this is particularly visible in the second retribution campaign mission where one sentinel at the last area of the level will continually try to bombard you but if you're at a certain position it just hits the terrain endlessly). It does however, have the ability to decapture requisition points and as one of the fastest units in the game it is great at denying these points to the enemy if they leave them poorly guarded. It also synergizes quite well with guardsmen who can repair it while it provides some tanking and extra fire support, and can have the extra armor upgrade purchased a few times to heal it or provide some extra durability. All in all, a decent choice.
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