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Setting:CATastrophe/MAID Conversion Character Creation
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==Step 6: Popularity and Spirit== Your starting Favor is equal to your Affection score, times two. <br/> Your Spirit is equal to your Will score, times ten. <br/> Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) <br/> or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered. <br/> Favor represents how pleased the City/Tribe/Treasure Guild is with a Kemomimi.<br/> The GM (The Nyador Counsel) hands out points of Favor to the Kemomimi characters whenever they deserve it. <br/> In particular, points of Favor should go to Treasure hunters who work hard to serve, assist, or rescue their Kin. These points can be spent in the following ways:<br/> {| border="1" cellspacing="0" cellpadding="5" ! Usage ! Cost and Effects |- | Removing Stress | Spend 1 Favor to remove 1 point of Stress. |- | Raising Attributes | To raise an attribute by 1, spent a number of Favor points equal to the new attribute level desired, times 10. |- | Roll Bonus | Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action. |- | Random Event | Spend 1D6 Favor to have a Random Event occur. |- |} A Kemomimi whose Favor drops below 0 is banished by the Council or their party. <br/> To avoid being dismissed, Kemomimi can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), <br/> until the maid has 0 or more Favor. Of course, that means that Kemomimi can wind up on a downward spiral of reduced ability.<br/>
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