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===== [[Setting:Cloudburst/Nauphry|Nauphry]] System ===== Nauphry IV is a world that has been preparing for a civil war that will never come for thousands of years, and has produced vast numbers of specialized Imperial Guard personnel. * 2nd Nauphry Guards Heavy Tank Regiment “Heretic’s Bane”: As one of the first regiments raised from the Nauphry system after its integration into the Imperium, there were high hopes and high standards to meet for the people of Nauphry. The regiment carried the hopes and honors of two worlds on their shoulders. They failed, and were promptly slaughtered with ease by the greenskins they fought in the Old Plains Asteroid Butchery. The second regiment raised with this number fared far better, and has become a reliable presence on the outermost edges of the Cloudburst Sector and even in the Naxos Sector, as their combination of Macharius tanks and Gorgon transports push back the dark spaces of the map. The 2nd Heavy Tank Regiment have long shed the mantle of humiliation their predecessors suffered in their unpreparedness, and have confronted Chaotic and human raiders and cultists dozens of times since the Glasian Migrations began. This is the favored regiment of Inquisitor Rothschilde as he stands against the forces of Nurgle on the Sector’s borders, and he has even led them into direct battle or commanded them through his Throne Agents. * 3rd Nauphry Ironclads Fleet “Wave Runners”: A truly rare sight in the Imperial military, the 3rd Ironclads are nothing less than a wet navy Guard regiment, complete with entire warships that are brought about with them in great Imperial Navy transports. The Ironclads are frequently the last thing their targets expect, given the Imperium’s massive dependence on infantry, tank, and fighter battles, and the sheer cost of transporting a warship inside a starship. Nonetheless, it is that very element of surprise that has so often contributed to the overwhelming force of the Fleet and their victories. The ships are appallingly costly to deploy given the amount of fuel needed to airlift a warship, but for shock value and range superiority, nothing beats a half-kilometer battleship bristling with over-the-horizon guided munitions when you’re expecting to fight conscripts and armored vehicles. The Ironclads do not field particularly often, of course, given that even the Imperium doesn’t have enough money to waste fielding them frivolously, and so they spend most of their time staging on Coriolis’s beautiful oceans and beaches, awaiting something to do. They travel in the modified Navy ship Glacier. It is a point of contention with the other ocean-specialized regiment of the Sector, the Sea Dragons, that the Ironclads’ regimental officers outrank the brigade and regiment officers of the Sea Dragons, but given that the Sea Dragons would be unable to fight at all without the much larger ships of the Ironclads to field them, there is nothing to be done about it.
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