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=== Derived Stats === Those six stats aren't the only ones that are important. Characters also need to know how well they can keep from being damaged (Toughness), how well they can avoid being hit (Defense), and how much damage they can take (Health). ==== Toughness ==== Whenever a character is damaged, they roll Toughness to determine whether or not they take a wound. This roll is penalized by the damage rating of the attack--usually the attacker's Strength. ''Toughness is the lesser of Strength and Tenacity'' ==== Defense ==== Characters that are attacked by physical attacks can dodge them, avoiding the damage altogether. This is a character's Defense, which is subtracted from the attack roll of the character targeting them. ''Defense is the lesser of Wits or Agility. Characters are either capable of twisting their bodies to avoid the blow, or they can see the damage coming in advanced and get out of the way.'' ==== Health ==== While Toughness keeps characters from taking wounds, Health measures how many they can take until they drop. It's not added or subtracted from any rolls, but something to keep track of how many times a character has failed Toughness rolls. ''Health is the greater of Strength or Tenacity +3. Characters can never have the same Health or Toughness Attribute'' When a character takes 4 or more blows to their Health, they start to take a penalty to their actions--including Toughness--equal to their total wounds -3. A character with 4 wounds would take a penalty of -1, while a character with 6 wounds would take a penalty of -2
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