Editing
Star Wars X-Wing Miniatures Game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== That's Great and All, but What Do I Actually Buy? == To start you want to go for a Core Set, like with any FFG drug habit. Once you get it into your system and decide you want more, you need to decide on a faction because that will decide on what you do next (although if you just want more to play two or all factions that will change. These expansion packs are good places to start with each faction. Remember that anytime a ship type is represented in multiple packs (The T-65 X-Wing is in the Core Set, Saw's Renegades, and the standalone T-65 pack), it comes with new pilots and upgrades, so don't be afraid of a shiny new expansion having "duplicates." *'''Rebel Alliance:''' T-65 X-Wing, BTL-A4 Y-Wing, Millennium Falcon or ''Phoenix Cell Squadron Pack'' *'''Galactic Empire:''' TIE/ln Fighter(Multiple copies can be good), TIE Advanced x1 or v1, VT-49 Decimator or ''Skystrike Academy Squadron Pack'' *'''Scum & Villainy:''' Fang Fighter, Z-95-AF4 Headhunter, Slave I or ''Fugitives and Collaborators Squadron Pack'' *'''Resistance:''' T-70 X-Wing, RZ-2 A-Wing, Republic Transport or ''Heralds of Hope'' *'''First Order:''' TIE/fo (Get multiple), TIE/sf, TIE/vn Silencer *'''Republic:''' Guardians of the Republic, Delta-7 Aethersprite, ARC-170 Starfighter, LAAT/i Gunship *'''CIS:''' Servants of Strife, Vulture-class Droid Fighter (Cheapest fighter in the game, get a couple), Sith Infiltrator. In fact given that the vulture is the cheapest fighter in the game, you likely could not go wrong get TWO servant of strife boxes. ===Shopping=== Currently, buying new from stores tends to run pretty pricey for what is essentially a single Micro Machine ship (of better material and a better paint job, mind) on a stand with some cards. Buying from eBay is not much better, as (barring the very large ships that people buy for the powercreep upgrades that are required to stay competitive and then throw out) there's a trend towards it being just as expensive. Though even so compared to other wargames it's much more affordable. Depending on your faction a single ship could be upward as a third of a total not terrible fleet, compared to a 40k space marine army that require multiple 60 dollar boxes to run optimally, though of course with basically no 'your dudes' potential in exchange. A swarm faction and build of course does worse in this kind of cost examination, but still comes out favorably compared to many other wargames. Currently, [http://www.miniaturemarket.com/table-top-miniatures/x-wing.html Miniature Market] has the best prices at 25-50% off FLGS in many cases, more for pre-orders. Or you could just suck it up and support your FLGS instead. Most have a decent discount on X-Wing anyway. ===Neutral Expansions=== There are a couple of neutral boxes that will be good to grab regardless of what faction(s) you play. With the advent of Second Edition, FFG promised that rereleases of 1E ships would not include any new cards that weren't in the appropriate Conversion Kit. The B-Wing Expansion doesn't even include Autoblasters, those are in the Resistance Transport Expansion. With that in mind, several of the neutral expansions are a compromise, bundling a bunch of new cards together so nobody feels like they have to buy a Nantex ''just'' for the Targeting Computer. [[Proxy|But of course, you never really have to buy an expansion just for a single card]]. *'''Epic Battles Multiplayer Expansion:''' Introduces 2-8 player Epic matches, which allow for Wings (Formations) and Huge Ships. Also has 11 objective-based scenarios. *'''Never Tell Me The Odds Obstacle Pack:''' Contains oodles of obstacles, including the gas clouds initially exclusive to ''Guardians of the Republic'' and ''Servants of Strife''. Also, scenarios. *'''Fully Loaded Devices Pack:''' Has just about every payload, including the reintroduction of cluster mines and new scenarios. *'''Hotshots and Aces Reinforcements Pack:''' This one is the must-own. The non-prequel factions get 3 new pilots for existing ships and the Rebels get a bonus 4th. It's much more encompassing than the others in terms of bundling upgrades from 2E expansions, including 0-0-0 and BT-1, who [[Derp|weren't in the ''Galactic Empire Conversion Kit'']]. There's also an S-Foils config card for the B-Wing, which makes the thing actually worth flying. *'''Pride of Mandalore Reinforcements Pack:''' Contains a slew of Mandalore-themed cards for the non-ST factions. The most significant is the Fang Fighter pilot cards for the Rebel Alliance. Moff Gideon and ISB Dudes join the Empire as TIE/ln pilots. The included Crew upgrade cards serve a wide variety of playstyles, but there's a tendency to reward aggressive daredevils. *'''Hotshots and Aces II Reinforcements Pack:''' H&A2 has five new pilots for every single faction in the game, and all but First Order have at least one Force-user. Let's get the biggest selling point out of the way first: The triumphant return of Psycho Tycho Celchu in his A-Wing and Wes Janson in his X-Wing. Durge from the OG ''Clone Wars'' cartoon series makes a surprise appearance for both CIS and Scum, and he is appropriately [[Tank|beefy]]. CIS also gets Aurra Sing as a Force-using Firespray pilot along with some organic pilots in ships that are traditionally droid-only. The Republic finally gets Kit Fisto and Adi Gallia as pilots, Resistance catches up to ''Rise of Skywalker'' a full three years after anybody gave the slightest shit about that movie by putting Poe Dameron and Lando Calrissian in the Scavenged Millennium Falcon, the First Order has a strong focus on the TIE/fo, the Empire lets the Second Sister use the Force in a TIE Interceptor, and Scum finally gets Hondo Ohnaka and [[/co/|Doctor Aphra]] as pilots. *'''Battle of Yavin Scenario Pack:''' Want to recreate the Battle of Yavin for the nine-billionth time? OF COURSE YOU DO. This has cardboard pieces to build the trench and thermal exhaust port as well as a bunch of pilot loadout cards for Rebel and Empire that are built with the scenario in mind. These cards are legal in Standard Play and give unique options to existing pilots, so there is a reason to buy the pack even if you never play the scenario itself. Listbuilding for the scenario has interesting instructions: You aren't prohibited from using pilots from outside this pack as long as both players agree to their inclusion. The written justification is that the scenario is balanced with the included cards in mind, but an arguably bigger reason is that a player who wants a straight re-enactment of the battle has an avenue to veto meme lists, which can ruin the atmosphere if both players aren't on the same wavelength. *'''Siege of Coruscant Scenario Pack:''' Same deal as the ''Battle of Yavin Scenario Pack'', but with Republic and CIS. ===Organization === Speaking from experience, an X wing squad can be a surprisingly annoying pain to lug around. Since between the models, different types of token, bases and various upgrade cards you have a lot of small fiddly bits to transport and need to have ready. It's even worse if your not 100% sure what you will use when you reach your LGS and so bring everything. It's not as bad as a 40k army due to the smaller model count, but given the number of fiddly tokens for shields, focus, evade, charges, force and so on, it can take a disorganized player a long time to set up for a game. It's tolerable if youβre new but it can be annoying if you ask for game and your opponent is only ready a half hour later. Don't be that guy. As such, something a lot of X wing players invest in early on is some way to transport there collection and tokens around in a way the means they can access there tokens quickly. A few options are: *'''Tackle box.''' A general favorite option a tackle bock has lots of slots for various token types and larger areas for the models. *'''Shoebox and baggies''' A more slapdash solution helped by the fact that most ships have a bag to hold the ship's card board tokens and punch out's together. With only a few bags you can have your tokens all sorted out for ready use, while your models can also live in there own bag. *'''Card binder''' X wing's cards are the same size as standard cards, so any binder that can hold magic the gathering cards will do the trick. If it's a 3 ring binder you can even use dividers to split your cards up by ship type.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information