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Stripped Gears Combat
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=Post-Combat Sequence= ==Rewards== The players receive a shared pool of CP consisting of half of the total CP values of the robot opponents, with a 10% bonus for every notch on the favor meter towards their side that it ended on. This CP can come in the form of prize money, reputation, or any other conceivable advantage as determined by the GM. The players may spend the CP to upgrade either their human or robot character. The players, in pick-up fights not held at a proper venue, may alternatively bet an amount of CP on the fight. This can take them into negative CP for their robots. ==Damage== After the fight is over, remove any hit locations full of killing damage, as well as any add-ons contained within those locations. The CP used to buy them is lost, unless it came from a resource advantage, in which case it goes back into the spendable pool. Arms, legs, and heads with no add-ons are free to replace. Torsos contain the robot's stats, and thus cost 5CP for every stat above 1. ==Repairing== PCs can repair their robots with the Robotics (Hardware) skill, or pay an NPC to do the job. To repair a robot, a PC must spend four hours working on it, and make a Robotics (Hardware) roll. On a success, the robot loses 8 shock damage, or killing damage at double cost (for example, 6 shock damage and 1 killing damage, or 4 shock damage and 2 killing damage). This success also causes the robot to lose 1CP. PCs can pay double the CP and time cost (not deducted from their own spare time, but it must pass in-game) to have an NPC repair their robot. ==Spending CP== CP can be spent during downtime.
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