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Super Robot Taisen Iwaku
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====Traits==== Traits are optional bonus stats that only produce bonus dice in specific situations. To create one, simply think of a pilot trait/tool he would use that isn't necessarily part of the mecha. Then, allocate it to activate on one of your mecha's functions, giving it a cost of 1 starting point for a score of 1. For each function it is added to in this way, it costs an additional 1 starting point to raise it by a score of 1. ''EXAMPLE: Paorou has a special visor for sniping, which he uses for his mecha's ultimate cannon attack. Said attack is an Offense function at rank 5. Since he only uses it for this function it only costs 1 starting point to raise it to a score of one. Since he has 3 starting points left, he can raise it up to a score of 3. That means he can produce an extra 3 dice whenever he uses his ultimate cannon attack.'' You can also reduce the cost of a trait by applying a morale, armor, or energy requirement. this means that these traits can only be used if the character meets a specific morale level or if he uses up armor or energy. The costs are below: * For every 1 morale level above 0 required for trait activation, reduce starting point cost by -1. Represented as <required level>MOR. (i.e. 1MOR) * For every 1 energy point removed upon trait activation, reduce starting point cost by -1. Represented as <required points>EN (i.e. 2EN) * For every 1 armor point removed upon trait activation, reduce starting point cost by -2. Represented as <required points>ARM (i.e. 3ARM) * Depending on your GM, there may be other penalties or requirements for using the trait that he/she may allow. ''EXAMPLE: Paorou's visor above is actually used for 2 functions, the ultra mega cannon, and a laser rifle. That means he has to pay 6 starting points to have a score of 3 in this trait. He decides to reduce the score to 2, reducing the cost to 4. However, he's still short by one point. He decides to add a requirement of 1 morale to reduce the starting point cost to 3.'' In the case of a trait linked to a function that has multiple pools (for example, a hybrid morale offense), you must decide which pool gains the bonus dice linked to the trait, prior to rolling for the function. The effects of Effort, Cheer and Accelerate only occur after this has been done.
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