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====Demoknight==== {{topquote|There can be only oooooooone...! eye...|Should you hear this in a match, RUN.}} Should you decide to drop your your stickybomb launcher for a shield (and optionally drop your grenade launcher a pair of boots), you become the '''Demoknight''', arguably the most accomplished of all the sub-classes in this game. The Demoknight's role revolves around unconventional combat to gain a killstreak through a style of fighting many wouldn’t expect. Using a trusty shield to charge quickly into an enemy while charging your sword for a guaranteed krit, you take the heads of your victims to strengthen you with quick movement and higher hp. Other swords will either heal you, recharge the targe, deal massive damage, or increase the duration of your charge. The catch? You’ll be playing a First Person Shooter ''without a gun'', so expect to die. [[rage|A lot.]] Nothing stops you from using the "Hybrid Knight" sub-sub-class, where usage of the grenade launcher is permitted, but you'll be using the sweet, sweet advantages of the booties. But at least you'll have a ranged weapon in hand just in case things go south. <u>Pros</u>: * Chaining kills will make you more durable, either by increasing your maximum health (almost to the Heavy's HP) or healing you up. * You'll be a little faster than a Scout, and that's without taking into account the charges. Complex techniques like trimping can let you get into places most people wouldn't expect. * 90% of casual players tend to shit themselves in shock when a psychotic, drunk Scotsman suddenly drops onto their head and starts swinging a sword at them. * A very versatile subclass with a plethora of options to choose from for variety of melee playstyles. * They are the top dog in Medieval Mode because of their expansive range of melee weaponry and ability to trimp straight over the battlements. <u>Cons</u>: * Again, you have no guns in a first-person shooter. Forgoing the boots in favor of your grenade launcher can help, but you lose the ability to fight from a distance and your burst damage potential ''will'' take a hit. * Sentry nests are now the bane of your existence, as are Pyros. You just can't match them in terms of damage output or maneuvering even without the rest of the enemy team being on your ass, so trying to attack one ''will'' make a well done burger out of your corpse. * Easily the single most skill-reliant class in the game. Learning when to GTFO, who to avoid, how to trimp, and the terrain of each map (particularly ''where'' to trimp) is essential to using this subclass ''at all'', because you '''will''' die without being able to use these skills.
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