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===Special=== '''Barbarian Horsemen''' 130pts for 5 + 18ppm. Take the barbarian from core, put it on a fast horse, and that's what you have here. A cheap option and will still pull their weight. Units of 8 or more count towards core. '''Warhounds''' 95pts for 5 + 8ppm. Your cheapest choice in this army and they are garbage. They have no survivability, low damage but can make it ok for one turn, and no vanguard or ambush. Take them to bait your enemy during deployment and delay them for a turn, but don't expect them to do anything during the game. Units of 8 or more count towards core. '''Warrior Knights''' 250pts for 5 + 38ppm. Take a warrior with most of the same options and make them fast. Depends on your list, if you want flexibility these guys are the way to go, but your other cavalry options are specialized and are better depending on what you want to do with them. '''Warrior Chariot''' 230pts. Take these over warrior knights only if you're fighting a very quick army like elves so you can break them before they can chunk you too much. '''Chosen''' 260pts for 5 + 55ppm. The most elite infantry. They are standard infantry with 3 attacks per base and can make all 3 as supporting attacks and must take a favour. Some of the best infantry in the game, but also costs base 265 for 5 + 60ppm. '''Chosen Knights''' 410pts for 3 + 110ppm. Take the chosen above, put them on a karkadan, and double the price. When you need something crushed on turn 2, go ham. '''Chosen Chariot''' 340pts. A great deterrent, no one wants to take a charge from one of these, but you are paying a lot for a roadblock. '''Chimera''' 200pts. Decent survivability, a good number of strong attacks, and good speed. Any dedicated monster hunter will laugh at them, but use them carefully and you can get good work out of it. '''Wretched One''' 75pts for 1 + 85ppm. Random movement and pitiful defenses make it easy pickings on the table, but in close combat, it grinds out 4.5 attacks a turn on average. Let your Forsworn get broken to get one into melee. '''Forsworn''' 200pts for 3 + 60ppm. Your Chosen that got frowned on, Bodyguards to Doomlords. Has the option to turn into Wretched ones when they break instead of getting another attack and die, making them the nuttiest tarpit to grind through. '''Feldraks''' 330pts for 3 + 120ppm. Big centaur murder crew. They can outgrind and murder stomp any infantry that gets in their way. But as above, watch out for dedicated monster hunters. '''Battleshrine''' 310pts. If you didn't have space in your characters you can take this magic phase blaster cannon in the special section. Have fun throwing all your magic dice at your opponent. '''Flayers''' 145pts for 5 + 14ppm. One of the speediest units in the game. They have 10" adv and vanguard, they pay for this by having pitiful armor and survivability. They are also your main source of light cavalry and ranged shooting in your army, with options for bows, throwing weapons, light lances, or the skinning lash, which gives them a nasty sweeping drive by.
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