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===Land Battle=== Plain vanilla, what you'll most likely be fighting in campaign and multiplayer. You and your opponent will start on opposite sides of the battlefield, with someone being "defender" and "attacker." While most of these maps are generally even, sometimes the defender will start out in a favourable, elevated position. Other times, the defender will literally be in the bottom of a steep cliff, with beastmen hordes crashing down on them. The battlefield nominally reflects the type of terrain/environment your army was on the map. When first encountered, the defending army will be given an option to stand and fight, or retreat, an option you only get once. If you fight and lose, you can still have your army survive if you have units mostly intact. If they choose to retreat, they can still be attacked if the opposing army chooses to chase them; losing this battle will cause you to lose your army entirely. If another army is close enough in the overworld map, they will arrive as reinforcements; the direction they come into the battlefield from is affected by their position on the overworld map, so you can have reinforcements come in from the back of your opponent's deployment zone. With the required skill the attacker can also initiate a "lightning strike", which ensures no reinforcements on either side. One change brought by TWWH3 is that is will take time for reinforcements to arrive, generally around 1-3 minutes depending on both lords' traits or ancillaries. Reinforcements still arrive from the direction of the reinforcing armies on the overworld map, but the direction can be changed during the deployment phase although this will increase the time until reinforcements arrive. The lightning strike skill now initially adds time to the reinforcements timer, with only the final level allowing battles without reinforcements. At the very least, lightning strike battles without reinforcements will leave the attacker WINDED or EXHAUSTED, which does even the battle in the defender's favor somewhat.
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