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===Infantry=== *'''Dreadspears''': Your most basic spearmen unit in the DE roster. They're... alright? They lack an offensive punch and High Elf Spearman performs better at the job they are supposed to be doing, being to hold the line to stop enemy cavalry punching through to your precious archers. They work fine in the early game, as well as being cheap, but don't rely on them for too long. Their stats are even better with Immortal Empires now. **'''The Hellebronai (RoR)''': Dreadspears that are a bit better in general with poison attacks. *'''Bleakswords''': The offensive counterpart to Dreadspears. With the release of Immortal Empires they are now surprisingly very solid and killy basic infantry, there's a lot more reason to use them over spears now and they are going to be a very cost effective chaff unit in both multiplayer and campaign. *'''Black Ark Corsairs''' : ...These guys. Oh, these guys. Frail as all hell, but worth it. Corsairs should make up the majority of melee troops of your midgame armies as soon as they become available. Their raw damage output as well as their armour (having a value of 90, putting them on the same level as Dwarf Warriors!) makes them a solid frontline and they will cut down all basic infantry used against them with ease and surprising speed. Their easy availability combined with a reasonable price makes sure they are always a good choice, especially against horde-centric factions. One glaring weakness is their lack of AP damage. - Whoever wrote the above likes Corsairs way too much, they’re good but non synergistic with usual Dark Elf campaign strategies of crossbow spam. And they aren’t worth using after the early game. You can honestly never use them and just go Dreadspears/Bleakswords and Darkshards and usually do better in the early campaign. I hear they are nice in multiplayer, but campaign wise meh. *'''[[Witch Elves]]''': Talk about glass cannons, Witch Elves are a really weird bunch. They have no armour, but (try to) compensates this with 20% physical resistance and a 5% ward save after you research technologies. In exchange, they excel in melee attack and apply debuffs to enemy forces attacked by them. The debuff in itself is very unique, as it not only debuffs enemy melee stats but also sends them on a rampage; causing them to stay way longer in a fight which they otherwise would be comfortable with. This is especially useful against all elven factions, since you can lure their expensive specialized elite tropps in matchups that they are not equipped to deal with (i.e. Swordmasters against a Hydra or a Dragon) and ''reliably keep them there''. Well at least as long as your Witch Elves survive the encounter, which, given that their only defense is a meager 28 melee defense and a 5% ward save, might not be that long. no real reason to use them unless you just need/want the rampage ability. Sisters of Slaughter are much better. **'''Sisters of Singing Doom (RoR)''' : Schizo Witch Elves with slightly improved melee stats, a steep cost markup, and fear/terror. Generally not worth it, they still cause rampage on hit which is the last thing you want when you're trying to scare a unit away. Save some money and bring vanilla Witch Elves if you want to rampage enemies or a Manticore if you want to terror bomb them. *'''Sisters of Slaughter (DLC)''': They wear even less clothes than Witch Elves do, yet are more resilient. Their extremely high melee defense and their 20% physical resistance make them surprisingly tough. As one of the few resilient Dark Elven melee units, their job is to hold the line and grind down other infantry where their poisoned attacks, melee defense, and bonus vs. infantry lets them reliably come out on top. In addition, they have a unique passive that boosts their melee defense and physical resist even more if they are losing their current encounter, which makes them surprisingly viable as a tarpit against enemies like Black Orks who would otherwise dumpster them. Competes with Black Guard as your best frontline infantry. Keep in mind that their high melee defense doesn't protect them from missiles or impact damage from enemies on the charge. Back them up with Dreadspears or Black Guard so they don't become the red paintjob on an enemy chariot. *'''Executioners''': The offensive counterpart to the Black Guards, your ol' reliable murderers of heavy armoured elite troops and anything in between. They won't last long, but kill everything in their path. Frail, especially against missiles, but as a Dark Elf player, you're used to that. I don’t recommend these, they’re fragile, slow and they have weirdly low melee stats compacted to your other elite units. You can replace these with Cold One Dread Knights even. Seriously with the change to primal instincts Dread Knights have massively higher stats especially with Beast Master lords skills. And otherwise fill the exact same role but do it better and faster. They got a slight buff and immune to psych so that's something. If you insist on using them, the Name of power Khaine mark gives them 15% ward save and reduced upkeep, which is actually very solid. **'''Blades of the Blood Queen (RoR)''' : Gets frenzy + an aura that gives physical resistance to nearby heroes + lords. Very skippable since their stats are low for an elite infantry unit and your lord will probably be on a mobile mount instead of hiding with the infantry. *'''Black Guard''': Extremely beefy, these are your dedicated elite line holders and monster slayers. Remember murderous prowess makes them into an absolute force of destruction. And they have very good stats, the only downside is knowing that they’ll never be as awesome as Phoenix guard. Even if they can be offensively much deadlier the survivability of Phoenix guard is insane. they received stat buffs and murderous mastery with Immortal Empires so are even better now. *'''Daemonettes''': Exclusive to Morathi's campaign. basically way better Witch Elves for the same cost, but not effected by red skills or techs because they always forget to do that. *'''Exalted Daemonettes''': Also exclusive to Morathi's campaign, actually a really good option, they are like way better Executioners with no armor, hold the line with Sisters of Slaughter and flanking with these will be potentially extremely strong. Throw in Morathi's debuffs and a Bloodwrack shrine and you should destroy any infantry in the game frightfully quickly. Really you can argue that the Dark Elves much more well-rounded roster actually uses Exalted Daemonettes better than the Slaanesh factions.
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