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==Ulb Racial Traits== ::–2 Dexterity, +2 Constitution: Ulb biology allows them to resist many threats, but they are both sluggish and not very nimble by human standards. ::Medium: As Medium-size creatures, ulb have no special bonuses or penalties due to their size. ::Ulb base speed is 20 feet. An ulb may withdraw its pseudopod legs, and adhere directly to surfaces. This reduces the ulb’s speed to 5 feet, but it grants a +10 racial bonus to Climb checks while doing so. Extending or retracting its pseudopod legs is a move-equivalent action. ::Ooze Traits: Ulb are unusual for oozes, being intelligent, but they do share many of the features of that creature type. They are immune to poison, sleep, paralysis, stunning, and polymorphing. Further, they are not subject to critical hits and cannot be flanked. Finally, they gain +10 hp due to their construction. ::While an ulb may hold multiple items at once, they may only concentrate on a single limb and a secondary limb at one time. This gives them the same modifiers that a humanoid using items in his main hand and off hand would have. The only significant difference is the ulb may designate different limbs to be their main limb and off-hand limb at the beginning of each round. ::Air bubbles: If allowed one full minute to prepare, an ulb can trap extra air within its body. This allows the ulb to hold its breath for double the normal duration before beginning to make drowning checks. This process is quite uncomfortable to the ulb, and cannot be maintained for longer than 10 minutes out of every 4 hour period. ::Amorphous: Ulb can compress their bodies tight enough to squeeze through a round hole that is 6 inches in diameter. In addition, they receive a +12 racial bonus to Escape Artist checks. ::Nearsighted: Ulb cannot sense anything beyond 60 feet away. ::Piercing Susceptibility: While ulb have thick, multilayered skins and internal baffles, being deeply stabbed still causes them grievous injury. All piecing weapons have their critical multiplier increased by 1 when used on an ulb. ::Radiation Susceptibility: Radiation is quite dangerous to single-celled beings like the ulb, and causes an additional point of damage per die to them. Further, an ulb cannot bud for a number of weeks equal to the damage inflicted as the ulb’s internal chemistry purges and repairs damaged DNA. Any radiation attack immediately ages the ulb 1 year for every die of damage it inflicts. ::Unusual Body Type: Because of their uncommon shape, ulb seldomly find clothing or armor that will fit them. Typically, they must have such items made. Because they are a medium non-humanoid race, such items cost two times as much as normal. ::Automatic Languages: Ulb speak their own language and Common. Bonus Languages: Any spoken language. Ulb have highly adaptable vocal abilities, and may reproduce the sounds, intonation, and inflection of any species that they have the opportunity to study and listen to. ::Favored Class: Cleric. Amulticlass ulb’s cleric class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). Ulb are an extremely pious race. ::Level Equivalent: +1 ===Ulb Racial Feats=== Blindsight 30’ Radius You able to sense tiny vibrations near you. Prerequisites: Character level 6+, Listen +8, ulb only. Benefit: You gain the blindsight special quality with a range of 30 feet (see MM, Introduction, Special Qualities). Blindsight 60’ Radius You have enhanced your vibratory sensitivity to levels rarely reached by your race. Prerequisites: Character level 12+, Listen +16, Blindsight 30’ Radius, ulb only. Benefit: Your blindsight ability’s range increases to 60 feet. Enhanced Flexibility You are even more flexible than most members of your race. Prerequisites: Character level 6+, ulb only. Benefit: You can compress yourself tightly enough to fit through a round hole 3 inches in diameter. In addition, your racial bonus to Escape Artist checks increases to +18. Extend Pseudopods You may extend your manipulative pseudopods a greater distance than most members of your race. Prerequisites: Character level 9+, ulb only. Benefit: As a move-equivalent action, you may extend or retract your pseudopods. While they are extended, your reach increases to 10 feet, but you suffer a –2 penalty to your Dexterity. Extra Secondary Limb You may split your attention among your pseudopods in such a way that you can maintain an additional secondary limb at any given time. Prerequisites: Ulb only. Benefit: You can form one additional arm. This limb is treated as an an extra off hand for purposes of attacking. Special: You may take this feat a number of times equal to your Intelligence modifier (minimum 1). Multiweapon Fighting (General) You can fight with a weapon in each of your hands. Prerequisite: Three or more arms. Benefit: Your penalties for fighting with multiple weapons are reduced by 2. This feat functions just as Two-Weapon Fighting does for a creature with only two hands. Multidexterity (General) You are adept at using all your hands in combat. Prerequisite: Dex 15+, three or more arms. Benefit: You ignore all penalties for using any of your three off hands. This feat functions as Ambidexterity does for a creature with two hands. Weapons wielded in your off hands still add only half your Strength bonus to damage. Two-Gun Shooting (General) You can shoot with both weapons when you have a firearm in each hand. You can make one extra attack each round with the second weapon. Benefit: Your penalties for firing two weapons are reduced by 2. Normal: See SHB, Chapter 7, Firing Two Weapons. Special: The Ambidexterity feat reduces the attack penalty for the second weapon by 4. These penalties are further reduced if the size category of both weapons is one size category smaller than yours. [[Category: Dungeons & Dragons Races]]
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