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====Horsemaster==== *'''Stats''': Movement 10"; Toughness 4; Wounds 30; 225Pts. **'''Runemarks:''' Leader, Champion **'''Weapons:''' ***''Axe''-Range 1"; Attacks 3; Strength 4; Damage 2/5 **''Fighter Commentary'' The first solid and reasonable leader choice. t4 w30 will let him stay for some time, while his speed can let him spend more actions in combat than wasted on movement (it's rather likely to spend 4-5 out of 6 average actions in combat, dealing damage. That can even make him better in overall damage output than the Exalted Champion, who is a combat monster, but is likely to spend most of the actions on movements). He also has his advantage for using his "leader" ability, as his bonus move action is far more likely to bring him in touch with another target to deliver the bonus attack, although the attack itself is not as devastating as Exalted Champion's one.
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