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===4e=== ::Ability scores: +2 Constitution, +2 Intelligence or +2 Strength ::Size: Medium ::Speed: 6 squares. ::Vision: Normal ::Languages: Common ::Skill Bonuses: +2 Endurance, +2 Intimidate. ::Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally. ::Unsleeping Watcher: You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal. ::Warforged Mind: You have a +1 racial bonus to your Will. ::Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10. ::Warforged Resolve: Encounter minor Racial. You gain 3+1/2 level THP (And 3+1/2 level HP when bloodied) and can make a saving throw. This statline makes Warforged ideal for a great many roles, including frontliners like [[Fighter]]s or [[Barbarian]]s and Supporters, most especially the [[Artificer]] (which was also introduced in the Eberron Campaign Setting). In regards of feats, the majority of them fall under one of two groups: Those that improve the racial power, and those that synergize with alchemical item powers and drive in how much warforged artificers work. They also possess two [[Paragon Path]]s, Warforged Juggernaut and Warforged Lifeseeker, and are the only race with a PP set on emulating them, the Self-Forged.
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