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====Mark of Khorne==== This one's the same all the way down: anything with the Mark of Khorne gets ''frenzy'' (even if normally immune to psychology) and puts another Dispel die on the table. Mortal characters also get to ride the Juggernaut of Khorne, a nasty monstrous mount that's no faster than a regular Chaos Steed and doesn't add to their armour save but hits a hell of a lot harder. The frenzy is a double edged sword. Certainly, Chaos units hit like a sack of bricks anyway, and giving them extra attacks is only good. Absolutely, Chaos units tend to take casualties, and thus panic tests, and so bypassing those tests is only good. However, Chaos armies tend toward the clumsy, which means agile opponents can block, bait, and misdirect Khorne armies all day long. There's nothing worse than some Wood Elf player leading you around by the nose and forcing you to attempt charges that never land. On the other hand, there's nothing better than laughing in the face of every Vampire Counts or Tomb Kings player you meet as their chief advantages simply fade away in the face of your enhanced combat prowess, complete lack of concern for fear and terror, and pile of Dispel dice to keep those cheeky Invocations under control. Couple with the access to Magic Resistance on many Khorne Daemons and magic items, and you're laughing. This one's particularly good for Beast armies: Bestigor and Minotaurs are both units that delight in the extra attacks, and the rest of your army can run interference by blocking your charge lanes. Remember that frenzy is only checked AFTER charges have been declared, which means you can keep these under control with the proper order of activation (declare charge with skirmish screen, declare charge with frenzied unit, check for eligible frenzied charges - oh no, skirmish screen's in the way - then move chargers in order of declaration, hey presto you get to charge what you want to as the lane is now clear). Both Warhounds and Beast Herds are very good at getting out of the way when they need to. Another thing to consider here: Chosen. Because of the extra attack from frenzy, Chosen Warriors with halberds suddenly become a more attractive proposition, throwing out a combine harvester's worth of S5 attacks at anything that gets near them.
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