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===Rare Units=== * '''Doomfire Warlocks:''' Warlocks cursed by Malekith. Fast Cav with 2 poisoned attacks each and a 4+ Ward, unless the attacker is a Slaaneshi unit (Daemons and marked warriors) in which case they only get their 6+ mounted save because Slaanesh wants them. The unit knows the Doombolt and Soulblight spells at a LVL of 2 and gains +1 to cast for each rank of 5 up to a max of +3. At only 25 points a model, any army can do with a unit of these (unless versing Chaos armies of Slaanesh) especially if you want a Dark Steed mounted Sorceress. Units of 5 are ideal. * '''Sisters of Slaughter:''' They're pretty much Dark Eldar Wyches transplanted into Warhammer Fantasy, without the fancy weapons or combat drugs. More easily shot to death than Witch Elves (as they lack Frenzy unless buffed by a Cauldron of Blood or joined by a Death Hag with Witchbrew, and Witch Elves get a better Ward Save from the Cauldron), though they get a 6+ Armor Save and 4+ Ward Save against close combat attacks. Alright for tarpitting elite units in combat, but not as good on the offensive as Witch Elves. Their Trial of Blades rule has potential but lacks the punch against heavily armored units. They also have the ability to negate the rank bonus for combat results and parry saves, but they're still outshone by Witch Elves. * '''Kharibdyss:''' The Dark Elves get a deep-sea monster in their army. It's got a high strength of 7 and if all its attacks hit against a single model it does an additional D6 S7 hits. At WS5 this may happen a lot. Alongside I4 and Poisoned Attacks, this makes it a better monster killer than the Hydra. Also has Abyssal Roar meaning that enemies in base contact re-roll successful Leadership tests, making it a great unit for flank charges as well. Making enemies re-roll successful break tests (drools)... unless they have Fear, Terror or Immune to Psychology. A bargain at 160 points. Note it only has a 4+ Scaly Skin and T5 with 5 wounds protecting it, so not as good on the defensive. Worth taking, especially if your opponent has lots of monsters or is playing Ogre Kingdoms. It would be great if it had the Aquatic or Strider (water) rule but logically that means it would out-swim its handlers and escape/turn and eat them the moment it entered water. Use Timewarp on it. It will give your rerolls against any monsters (or anything, but you should be fighting monsters with this guy), meaning you get an easier Feast of Bones, and you'll anything not an elf first. * '''Bloodwrack Medusa:''' A monstrous creature were if you meet its gaze [[Grimdark|makes you bleed to death from every pore and orifice on your body]]. This is represented by a shooting attack with Killing Blow. Every enemy model in base contact takes a Killing Blow hit at the same time as Impact Hits. As awesome as that is, [[Derp|it somehow works on undead despite the facts that they either don't need or have any blood, while some also don't even have eyes or physical bodies (How does a skeleton or a ghost bleed to death?)]]. Its low, LOW leadership (2!) means if it loses Frenzy it's even more cowardly than a Goblin and with frenzy it's easy for the enemy to lead around unless it's near the general. At 90 points with no save, it's not worth the hassle when competing with the amazing Doomfire Warlocks and the impressive Kharibdyss unless you're up against a very low I army (like Undead or Dwarfs). * '''Bloodwrack Shrine:''' A really weird Chariot that does a lot of different things, some of which are of limited value. It can join units like a Cauldron of Blood but its point cost is very similar to a Kharibdyss or Hydra, so it is best to consider those monsters as its competition for a slot in your army. It is slightly slower than a Hydra or Kharibdyss but it has Swiftstride. In close combat it gets Impact Hits, but lacks Thunderstomp. It has a solid Toughness of 6 with 5 Wounds making it pretty hard to kill. It puts out 3 WS5 s4 attacks and 2 WS4 S4 attacks on the charge (owing to the spears of the 2 shrinekeepers), all with ASF and Murderous Prowess. It gives all friendly MODELS within 6" +1 Ld and all enemy MODELS within 6" -1 Ld. This is important to note since if an enemy unit extends out of that 6 inch bubble they will not care about the leadership penalty since some models in the unit will be unaffected. The shrine also has the same shooting attack as a lone BloodWrack Medusa which is less useful on the shrine given its higher point cost and greater combat ability/utility. It also has the "Avert Your Gaze" special rule like the solo Medusa models. This rule is way better on the Shrine than the lone Medusae because of the Shrine's much better Toughness/Wounds and large base size. This ability pairs very well with Miasma from the Lore of Shadow which is a good lore to consider for Dark Elves under any circumstances. A super secret troll technique involving the Shrine is to run one with a unit of 10-15 Sisters of Slaughter with a standard bearer with a War Banner and a champion. Run the unit with only 2 Sisters (champ and banner) and the shrine in the front rank. Your opponent is unlikely to be able to get much combat resolution. You will have 3 ranks, a banner, and a War Banner for 5 static combat resolution in addition to any wounds you do. You cancel your opponent's Rank Bonus and they also will take their break test, should they lose combat, on a -1 LD from the Shrine. Alternative troll build is to run 1+ armor Dreadlords or Masters in the 2 front spots and have a Lore of Life caster or 2 to heal the shrine up.
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