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=====Heroes===== *'''Vampire:''' 105 points core, lower stats and half the upgrade points available as the Lord counterpart. Can take Lore of Shadow, Lore of Death, Lore of Vampires, Lore of Undeath, or with Forbidden Lore can take any non-Life core rulebook Lore. Take it if you need a killy hero (although the Wight King is cheaper for slightly lower stats), are taking a low pop army and need your Level 2 casters to be able to dish out and take in Close Combat, want a core lore and need the level 4 Wizards on more important tasks, or if you took a named character Lord and want that Coven Throne on the field. You can kit out a Vampire to Fly and launch them directly into enemy warmachines or Wizards, making them an amusing warmachine hunter. *'''Tomb Prince:''' Even cheaper than Tomb King at merely 100 points, but with same rules (although The Curse deals one point less in S, he gets half the Magic Item allowance, and only grants WS5 rather than WS6). With new limit on Heroes, feel free to take many Princes, greatly improving your footsloggers. WS5 Zombies? Hell yeah! If you're only interested in solo performance, the Vampire has +2M, +1WS, +1S, -1T, -1W, +1I, +1A, -2LD for 5 more points. While My Will Be Done is worth the difference, there are times when you want the higher statline. Like the Tomb King, see the Tomb Herald when choosing the TK over the VC option. *'''Necromancer/Liche Priest:''' See respective Lord-version entries, as barring the fact that Necro is 65 points while LP is 70 and they as usual have half the Magic Item allowance they're the same. If you have a Light Liche High Priest, Necromancers may be better options as Lore of Vampires and Death are superior to Lore of Nehekhara and the Necro can take Master of the Dead if in LoV to bolster your numbers of Skeletons. If you're in magic heavy list : spam those lv1 Necro bastards like there's no tomorrow and apply the Heavy Magic list recipe from the tactics section and watch your zombie block tripling their size every turn then basically everything in the nehek spam bubble becomes indestructible. *'''Wight King:''' An awesome option in VC book, not so much here. Compared to the Tomb Prince, he has basically same statline barring -1WS and +1I, comes with Killing Blow but has no Curse, and is only 85 points. His main downside is lack of My Will Be Done. On the other hand, Wight King can take a cavalry mount, and can take Heavy mundane Armor. If you want a BSB who's cheaper than a Hero Vampire, a Wight King is useful. Oh, and he's non-flammable compared to his mummy counterpart. Also, if you want to be a dick (of course you do), take 10 with Great Weapons and stick them in a unit of Grave Guard carrying Banner of the Barrows. Watch your opponent desperately struggle to get through T5 5+ as you launch 30 S6 Wight King Killing Blows, followed by 20 S6 Grave Guard attacks which all have a +1 To Hit thanks to their awesome flag. NICE. (don't forget to stick a Tomb Prince and Necrotect into the same unit for MAXIMUM dickery - although keep in mind, no one will ever play with you again) *'''Tomb Herald:''' Disregard his statline (one point lower T, W, I, and LD than the Wight King for 60 points) and Banner-carrying option, they're unimportant. This guy's Bodyguard special rule allows him to take wounds for his Tomb King, allowing the Tomb King to pick Destroyer of Eternities and still be survivable. Don't forget to load this guy on Magic Armor, as wounds are transferred before Saves. Basically, you up your Tomb King's cost to Vampire levels, but in return get awesomely survivable character with 150pts item allowance (100 for the King, 50 for the Herald) and My Will Be Done. Then you remember that for a properly kitted up Vampire Lord, nothing in the game is going to hurt it anyway, as it will pulverise all comers, and cry inside. Unfortunately Tomb Heralds can only take Wounds for Tomb Kings and Tomb Princes, and each is assigned only to one character (and each can only have one assigned to them) at the beginning of the game. In addition, the Tomb Herald must be in the same Unit as them. *'''Necrotect:''' Very cheap at 60 points, and his statline isn't bad for it (don't expect him to survive for too long with only T4 and Light Armor with 2 Wounds, or deal much damage s WS3 S4 Attacks, but that's not bad all the same). He gets 50 points worth of Magic Items to specialize him with and he grants Hatred to his Unit via Wrath of the Creator (he's buttmad people keep wrecking his shit pulling the gems and gold out), while his 7 LD can go a long way with VC company. Stick him with Grave Guard for an enemy-melting combination. Stone Shaper grants any Constructs within 12 inches Regeneration, which can be bumped up further with a Mortis Engine allowing those adorable little Sphinxes of yours to shrug off cannonballs. No matter how you plan on using him, the screaming artist with the whip can find a place in almost any Undead Legion army. *'''Tomb Banshee:''' While generally useless even in vanilla Vampire Counts army, and even more so in Undead Legions, where it has to compete with Liches, Princes and Necrotects, it's main use is in the "shriek" list (see tactics), combined with Terroghests and all sorts of Ld-reducing shenannigans. *'''Cairn Wraith:''' See above, but these shmucks haven't even got their own tricky tactic. 60 points, isn't too bad except that you can take them as a Rare option in a group. With the increase in character allowance taking one isn't as painful, but with the new options from Tomb Kings his place is even further at the bottom. Pass, pass, pass. Scratch that. With the Archaon rules, take a 30 of the buggers, stick them in one large unit, and have a friend bring along a high elf prince with the Banner of the World Dragon from the Aestyrion. Ethereal and 2++ vs all magical attacks. Tricky tactic right there.
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