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== The Age of Sigmar == [[File:Age Of Slugmang Banner.png|750px|thumb|right|[[Ultramarines|Goldmongers]] VS [[World Eaters|Ragemonsters.]] [[Star Wars|It's like poetry, it rhymes.]]]] The player-driven story of the game starts 5 centuries after the beginning of the Age of <s>Strife</s>Chaos, when the very weave of reality is starting to collapse due the triumph of the Chaos Gods. It is during these years that Sigmar began spiriting away warriors doomed to heroic last stands against Chaos from all across the Mortal Realms, reforging these brave souls at the massive floating city of Sigmarabulum into his [[Stormcast Eternals]]. They are to be the [[Space Marines|super-soldiers]] needed to save the Mortal Realms—they are immortal, incorruptible, capable of matching the servants of Chaos thanks to the divine power of the God-King, <s>and they shall know no fear</s>. Finally, the [[Great Crusade|Storm of Sigmar]] is unleashed upon the Mortal Realms. It's a wave of multiple, simultaneous, and devastating defensive teleportations of Stormcast Eternals into enemy territory, their initial objective being to retake the sealed Realmgates, thus allowing Azyr to deploy more and more of their centuries-nurtured forces through these portals without taxing the energies of the God-King. In a very “victory or death” move, it’s also the only way any of the Stormcast can get home alive. It also has the side benefit of establishing beach heads where the aforementioned refugee survivors can find sanctuary, and eventually become enclaves of renewed civilization. However, Sigmar is secretly wracked with doubt, since the Stormcast project still has flaws, like the delicate reforging process that seems to hollow the subject out a little more each time they die and respawn. Unfortunately, the forces of Order have been running out of time, and the attack cannot be delayed anymore lest the Mortal Realms collapse utterly into the Realm of Chaos. In the first battles of the post-release story, Sigmarines battled Chaos in four locations: * Hammers of Sigmar VS Khorne's Goretide (starter box factions) in the <strike>Hellfire</strike> Brimstone Peninsula of the Realm of Fire: Jacos, a Lord-Celestant of the Stormhost, is killed by the leader of the Goretide Khul while another Lord-Celestant named Vandus called down lightning in a suicide attack to destroy Khorne's Realmgate to the mortal Realms. Relictor Ionus then blew up Khul's skull pyramid, preventing him from ascending to Daemonhood. Jacos was lost in the Warp, Vandus was Reforged. The first Age of Sigmar novella ''The Gates of Azyr'' covers the first part of the campaign. * Celestial Vindicators VS Tzeentch in Chamon: CV's intially attack to reclaim Ghal Maraz, and discover Tzeentch was going to absorb the Realm of Metal into his own and the ritual was interrupted 99 days early. Tzeentch's forces hold them off and capture many CV souls to prevent Reforging, forcing the Stormcasts to regroup. This event leads then to the Silver Road to find the bulk of the Duardin race, although Tzeentch's forces also discover it. The Sigmarines seemed doomed until the inevitable Tzeentchian backstabbing conga and layers of plans and pawns finally come into play, made worse when the [[Lord of Change|Changelords]] and [[Kairos Fateweaver]] got involved. During the thousand-man villain monologue cacophony the Sigmarines were able to reach Ghal Maraz, and when one of them touched it Sigmar was able to bomf his army and sacred weapon back home before unleashing a Thundernuke on the fortress. Meanwhile, the Lions of Sigmar were sent to find the Metal Duardin but found something "far darker" (theorized to mean Chaos <strike>Dwarfs</strike> Duardin). Sigmar then decided that since he had his favorite toy back, it was time to get directly involved in the war again. * Hallowed Knights and Astral Templars plus Sylvaneth vs Nurgle and Great Horned Rat plus Beastmen: A Lord-Celestant collapsed Nurgle's Realmgate from within, and is trapped in his Garden now. After the Order forces mop-up the Chaos, Alarielle's crazy treefolk befriend the Sigmarines and they begin to reclaim the Realm of Life. But not after a Great Unclean One pollutes the last pristine lake in all of Gyrhan. The war ends with the Sigmarines barely scraping a victory due entirely to the Celestant-Prime arriving and defeating the leader of the Nurglites, Torglug The Despised, at the cost of the lives of Alarielle and her daughter, the Lady of Vines. The Sigmarines plant a seed containing Alarielle's soul in the ground where many of them died in hopes she'd be reborn <strike>Human</strike> as a warrior queen of rapetrees rather than a totes cray-cray queen of gardening. With the resolution of the above plots, the following wars were established: * The Anvils Of Heldenhammer Stormhost are sent to make a truce with Nagash, but discover Neferata defending her kingdom of <strike>New Lahmia</strike> Nulahmia against Slaaneshi invaders and rush to her aid. * Archaon, sick of being on the sidelines, heads to Mount Kronus in the Realm of Fire to kill Vandus and the Hammers of Sigmar. He slaughters the fuck out of them, no holds barred. After that, the forces of Chaos went on to capture the massive entities known of Godbeasts, which are beasties capable of small scale exterminatus on their own, with Dracothion itself merely being the strongest of their number. The forces of the Hallowed Knights and Knights Excelsior fought in the Great Green Torc to stop the World Titan Behemat, father of giants.
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