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===The Vardenghast Swarm (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> One of the first Combat Patrols released for 10E. Pretty much here to showcase the power of this new gameplay format. <div class="mw-collapsible-content"> '''Composition:''' 1 Vardenghast Terror, 1 Psychophage, 20 Termagants, 3 Von Ryan's Leapers, 5 Barbgaunts *'''Vardenghast Terror:''' A Winged Prime. "Lost" the squad benefit, but that was wasted anyways. Instead, it can fight after dying on a 4+, making for a pseudo-''Deadly Demise''. *'''Psychophage:''' Has the advantages on eating up a weakened enemy, but lost the FNP aura. *'''Termagants:''' Come with Fleshborers for high-powered shooting. Can be split into two squads of 10, allowing for more coverage. *'''Barbgaunts:''' You get five of them to slow down the enemy while your Leapers can run them down. *'''Von Ryan's Leapers:''' Your main melee force. Expect to spam Heroic Intervention a LOT to protect your gaunts. <u>'''Enhancements'''</u> *'''Psychostatic Veil:''' The default enhancement gives ''Lone Operative'' and a 4++ save, which is fine enough since this box lacks any warriors for the Vardenghast Terror to hide behind. In addition, any melee attacks against the bearer suffer -1 to hit. *'''Secretion Goad:''' Once per turn, you can make the Vardenghast Terror target a friendly unit within 6" that's about to fight or shoot, improving the AP of that unit's weapons by 1. <u>'''Secondary Objectives'''</u> *'''Alpha Xenoform:''' Default. Score 4VP at the end of each phase if the Vardenghast Terror destroyed one or more enemy models. *'''Chitinous Tide:''' Score 5VP at the end of your turn if you control one or more objectives within 6" of your opponent's deployment zone. <u>'''Stratagems'''</u> *'''Teeming Broods (1 CP):''' During the movement phase, you can either resurrect d3 models from an existing unit of Termagants or recreate a new squad of 2d6 Termagants if you lost a unit. *'''Hyper-Reactive (1 CP):''' During your opponent shooting or fight phase when one of their units has selected their targets, if its an Tyranid infantry, each time an attack targets that unit, substract 1 from the Hit roll. *'''Voracious Assault (1 CP):''' On your shooting or fight phase, select one of your units that hasn't attacked that phase. Until the end of the phase, models of that unit can re-roll Hit rolls if it targets the closest elegible target. </div> </div>
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