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==Eldar Vehicle Upgrades== Eldar vehicles are among the most powerful in the game, as such it is important to be aware of the ways in which they can be upgraded as these upgrades are what make our vehicles so good. *'''Holo-fields''' Simply put, every vehicle that can take holo-fields should take them (except vypers, who are too frail to benefit much from it and cost just slightly over the field itself). The reason for this is that holo-fields make your opponent roll two dice on the vehicle damage chart and take the lowest result. This means that your falcon is harder to kill than a land raider as long as your luck holds out. *'''Star Engines''' What do you do if you think that moving 24 inches in a turn isn't fast enough? Buy Star Engines. With these bad boys, an Eldar vehicle can choose to move an additional 12 inches during the shooting phase as long as they don't shoot. Which of course means that an Eldar vehicle can move up to 36" in a given turn. This upgrade is best given to vehicles which you want to transport a unit into combat as quickly as possible. *'''Vectored Engines''' With all of this zooming around one would imagine that one of our vehicle will eventually crash, which normally would be a death sentence for a fast skimmer; however if you take vectored engines you don't wreck, you simply become immobilized as normal. As with Star Engines, only take these if you see yourself moving your vehicle at high speeds often, otherwise the points are wasted. *'''Spirit Stones''' Extra Armor Eldar style, these are the only upgrades that a War Walker can take. They allow you to treat all Crew Stunned Results as Crew Shaken results. An excellent choice for all Eldar vehicles because any turn in which you are shaken you should be moving. Note that under the 5E rules, being in squadron essentially gives this for free.
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