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===Superheavy=== *'''Pylon''' - A Super Heavy artillery piece. Great for putting holes in other Super Heavies with 3 S D AP2 shots that have incredibly long range (LOL WHAT BANEBLADES!?). Three of these can pretty much wreck a mech army in one turn. Now you see a healthy Leman Russ company, now you see nine smoking wrecks. They are unparalleled tank destroyers. And that's just the icing on the cake! With Armor 14 and the living metal rule, they are a bitch to kill. Their teleportation lets them be where they need to in a snap, their special effects are just sweet, and they allow you to use some really overpowered formations (5+ invulnerable saves for your whole army... your enemies can weep now.) And if anything gets close? No problem, it has a flux arc mode that fires 2D6 S6 AP3 shots. All that with Skyfire with interceptor, too. **Warzone: Damnos ass raped the pylon, adding 95 points to the cost and removing the interceptor special rule, meaning it's now just extremely overqualified flak-cannon, though you can use the alternative (read: better) rules from IAA:third edition, unless you're playing Damnos campaign (why would you?). *'''Obelisk''' - 335 points for BS4, Armor 12(14 with quantum shielding) all-around and 6 hull points on a Super-heavy Skimmer, alongside Deep Strike and Living Metal. Its main guns are four Tesla spheres who shoot at S7 AP- Assault 5 Tesla(duh). But then you remember, wasn't this just described as an anti-air vehicle? It doesn't even have Skyfire! But then you read its special rule Gravity Pulse: at the start of EVERY (this includes your opponents'!) shooting phase ALL enemy Flyers and Skimmers within 24" take a S8 AP4 hit. This effectively means that you have a 48" circle where your opponent will not lightly put one of his Flyers inside of. And this is not a shooting attack, so feel free to unload the Tesla spheres into nearby enemies. But wait, there's more! The Obelisk also has the rule Sleeping Sentry: allowing it to start the gmae in a "powered down" state where it cannot move or shoot (including Gravity Pulse), but it has a notable 3+ armor save. You can power up at the start of your Movement phase, immediately allowing for movement and shooting. This allows you to keep your relatively soft Obelisk safe while the enemy draws close. If you have the points to spare you can use them to [[Troll|maximum overtroll]] in concert with [[Nemesor Zahndrekh]] to plonk several Obelisks into enemy territory when their flyers hit the board. *'''Tesseract Vault and the Transcendent C'tan''' - They are more or less the same unit, yet come in two flavors: Super-heavy Skimmer and Gargantuan Creature, costing 315 and 420 respectively. The main difference is a BS5 (worse than GC, but this only means you don't get a reroll) 9 HP 14 all-round coat for your otherwise face-eating Transcendent C'tan (WS6 S9 A8 I5 will eat everything in CC, while a T9, W6 and 4++ will keep you save for some time, <s>though be wary around the [[Dark Eldar]] and [[Tyranids]] with their manifold poison weapons</s> poison wounds on a 6+ against GC's. While they both appear cheap they become FAR more expensive with the mandatory powers and Ascendant Powers (weapons) that will cost you AT LEAST 225 additional points. But oh boy can it kick ass, its powers make it far more awesome (note that the Vault cannot take any of these): ::'''Storm of Heavenly Fire''' puts a S6 AP3 Large blast template over the C'tan, hitting everything. Decent enough. ::'''Seismic Shockwave''' makes its Stomp attack use the Large blast template. Has its uses. ::'''Transliminal Stride''' is where it's at. Despite being more expensive than the other two COMBINED, it grants the C'tan a special move: 18" in a straight line, ignoring everything in its way. Oh, and everything passed through gets the D. That is, a SD AP- hit. Sure, it prevents the C'tan from charging in the same turn, but that more than makes up for being able to tell your opponent that two of his Titans just got a D hit. :Next, your li'l suneater has to take at least two of the following shooting attacks: ::'''Cosmic Fire''' is a straight-up S6 AP2 Heavy 1 Hellstorm shot. Good for melting Terminators and such. ::'''Sky of Falling Stars''' is a nice S7 AP3 Apocalyptic Barrage 6, perfect for killing large blobs of [[MEQ]]s and can take out a lighter vehicle or two if lucky. ::'''Transdimensional Maelstorm''' is your normal Titan-like shooting attack: S9 AP2 Apocalyptic Blast, turning everything hit into mush. Be wary of cover saves though. ::'''Wave of Withering''' is your SD attack: while it's stuck to a Hellstorm template it is your primary anti-Superheavy weapon. ::'''Antimatter Metior''' is your table-clearing Apocalyptic Mega-Blast attack: S10/8/6 AP1/3/5 can clear a good part of the table with a well-placed shot. This attack also has a nice range. ::'''Seismic Assault''' is your unit-ender: not many things can hope to stand against S8 AP3 Heavy 6D6, allowing for a maximum of 36 hits. That is six times six. And that is [[dakka]]. :Because the C'tan is faster than the Vault, it is advised that you equip the C'tan with the short ranged weapons (Cosmic Fire, Wave of Withering) and Transliminal Stride while keeping the artillery (Sky of Falling Stars, Antimatter Meteor) on the Vault. And do be aware that when they are taken out they violently explode, either with a Titanic Explosion or a 4D6 S10 AP2 hit. You can exploit this by placing your C'tan deep within enemy lines when he goes off.
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