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===Ranged Weapons=== In addition to Boltguns, Storm Bolters, Combi-weapons, Plasma Pistols, Grav-pistols, Hand Flamers, and Inferno Pistols, the Deathwatch have the following: *'''Stalker pattern Boltgun:''' The special Deathwatch Boltguns. 5 points each. 30" SX AP5, Heavy 2, Sniper. You'll never use the base profile because Special Ammunition offers direct upgrades. Has its own special-issue ammunition profiles. **'''Dragonfire Bolt:''' SX AP5 Heavy 2 sniper, ignores cover, 30". Good for taking out Bikes of any kind due to circumventing toughness bonuses, the possibility to rend (ignoring armor) is there too, and this just straight up denies Skilled Rider shenanigans ([[Dark Angels|Ravenwing]] and [[White Scars]], we're looking at you). **'''Hellfire Round:''' SX AP5 Heavy 2 sniper, Poisoned (2+), 30". Probably the best type to use overall. Snipers wound on 4+ naturally, but Poisoned 2+ means you'll statistically score way more wounds since often a 50/50 shot is too risky. ***The Sniper special rule makes these a real threat for Riptides. Wounding on 2s with AP2 on 6s means a five vet team can troll one into wasting its nova on the shield. **'''Kraken Bolt:''' SX AP4 Heavy 2 sniper, 36". Another great choice. Straight upgrade from the basic ammo. **'''Vengeance Round:''' SX AP3 Heavy 2 sniper, gets hot, 24". Actually ideal for dealing with Wraithguard/Greater Daemons/Tyranid Monsters since they always wound on 4+, ignoring a Monstrous Creature's high toughness and ignoring armor saves (the Riptide and the Tyrannofex have 2+ armor, but they're one of the very few MCs that have one). *'''Deathwatch Shotgun:''' Special shotgun that fires different rounds, kind of like a Special Ammo shotgun but with different effects. **'''Cryptclearer Round:''' S4 AP- Assault 2 Shred, 16". **'''Xenopurge slug:''' S4 AP4 Assault 2, 16". **'''Wyrmsbreath shell:''' S3 AP6 Assault 1 Template. Note that this gives Wall of Death so arm your guys with this and fire 5d3 overwatch hits. Editorial note: Since this is a free swap-over, and like the Stalkers is not limited by anything but bodies of men in your force, it's possible to take up to ten of these, though it is a very costly investment to have such a short-to-mid range unit at 220 pts... *'''Auxiliary Meltagun:''' Remember how that one Salamanders guy in Overkill has a meltagun on his Powerfist? Yeah, well now every Terminator can have it. It's the same cost as a normal meltagun, perfect for a suicide termie. Works wonders in a Furor Kill-team, since they re-roll armour penetration against Troops DTs, as you can break open a Metal Box and charge the former occupants without wasting any weapon slots on special weapons. **'''Modelling Note:''' Brantar is the only model in the range that has it, so unless you have extra Chainfists and Meltaguns lying around, replacing either arm on Branatar model is very easy, or just get Inferno Pistol, cut off the grip, glue to power fist, done, they are very cheap on bits sites since no one was buying them before. Another way to model these auxiliary weapons is to grab the unused melta bits from your Devastator Centurions and attach them to your power fists
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