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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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===Melee Weapons=== *'''Harlequin's Kiss''' - Done a little differently now, you roll one attack ''separately'' which is resolved at S6 AP2, and any 6s to-wound on this attack have Instant Death. *'''Harlequin's Caress''' - A power glove (so bad) that does the old job of the Kiss, grants auto-wounding/glancing AP2 melee attacks on 6s to-hit. This synergizes well with your Troupe Master who has an extra attack and thus more chances to benefit. *'''Harlequin's Embrace''' - D3 Hammer of Wrath attacks at S6. This combined with Hit and Run makes for some devastating charges. **'''Analysis''' - Going against hordes? Take Embraces for around 6 hits per model on the charge - just remember that it's the worst of the three when NOT charging. Going against MEQ, TEQ, Armor? Take Caresses for that sweet sweet AP2 better-than-rending. Going against lots of Monstrous Creatures? Kisses are your best friend. In all reality a good mix is a good way to go (not to mention the box only comes with 2 Caresses and 2 Embraces). Kisses are probably the most situational and arguably worst of the three, although an S6 AP2 attack isn't anything to sniff at; the Caress is almost certainly the most versatile. ***'''Opinion''' - Keep in mind that Hammer of Wrath only triggers for models which get into base contact. This makes the Embrace even more situational, as it can be hard to get an entire squad of them into base contact, and if you just take a few and place them at the front of the unit, you risk losing them to Overwatch. The real choice is whether you want a Kiss or a Caress - the Caress does slightly more damage and can damage vehicles, but weighs in at an extra three points per model. **'''Modeling Note''' - Need more Embraces? Yank the needle off of a Harlequin's Kiss and add a bit of green stuff. Boom. Done. Some of the open-hand pieces, plus a little green-stuffery can make useful Caresses, too. *'''Miststave''' - Unique to the Shadowseer, it grants +2 strength, Concussive, and Fleshbane. This means that, on the charge, a Shadowseer gets five (+1 for charging, +1 for two CCWs) S6 (+2 from Miststave, +1 from Furious Charge) Fleshbane and Concussive attacks at I7. Yes, it's that awesome. It has no AP value, unfortunately, but you're bound to cause at least one wound on all but TEQs. And that one time that you Falcon Pawnch their special snowflake to death in one round of close combat, before anything else happens, is pure gold. *'''Zephyrglaive''' - A cool assault weapon for the Skyweaver's, packs a punch and is great with hit and run shenanigans with those bonuses on the charge. charge, leave after their phase, rinse repeat! at +2 Strength ap2 on the charge at initiative 6 after HoW, still a hefty point upgrade at a dime.
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