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Warhammer 40,000/7th Edition Tactics/Necrons
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===Melee Weapons=== *'''Flayer Claw''' - S User AP5 Melee, Shred. This is the only reason Flayed Ones aren't entirely shit (apart from their profile, and their rules). *'''Hyperphase Sword''' - It's a power sword. That doesn't make it dreadful and it might be a reasonable choice if you are in a small game and want to save point while still making your lord dangerous to MEQ, but there are much better weapons available. *'''Voidblade''' - AP4 Rending and Entropic Strike (Essentially Gauss in melee form). It's useful against GEQ but really the only argument in its favour is that it's cheap. Much like the Hyperphase Sword this suffers from a crippling lack of being a warscythe. *'''Warscythe''' - Now we're talking. This is absolutely your default go to weapon in almost all circumstances. Though 10 points more expensive in 7th, you get a Two-Handed S+2 AP2 melee weapon with Armourbane. Anything that you move into base contact with will be cut to ribbons as long as the Overlord survives until his own initiative step. It's both powerful and versatile, ensuring that your Lord can chow down on whatever is thrown at him. You wound on 2+ against mariney boys, ID guard and eldar and have a 72% chance to pen an AV12 walker and even have the chance to one hit KO it since you have AP2. It's a Swiss army knife able to handle any challenge from dreadnoughts to terminators. Even against AV14 you have a 58% chance of damage and a 41% chance of a pen.
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