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===Space Marines=== The apple in GW’s eye (and their profits), the space marines can make a rather good solo apocalypse army by the simple virtue of having the most toys to play with. Whether that be dreadnoughts or a falchion, space marines have never been lacking in the apocalypse department. *'''[[Roboute Guilliman]]''': The toughest non-mechanical or demonic unit in the game, running around with a statline capable of beating the living daylights out of most units in the game (other than other primarchs, Guilliman is quite weak by sons of the emperor standards) and provides numerous buffs to an imperium army. Running around at toughness 6, 2+/3++ and the ability to come back to life he won’t go away quickly, just be sure that you wrap him in meat shields. *'''[[Spartan Assault Tank]]''': Worth an inclusion here simply because it's a sensible choice if playing as space marines. If you plan on getting your troops from one side of the board to the other, or at least to an objective without being completely annihilated before getting there, then the Spartan Assault Tank is your go-to choice. Anything less than this will experience a great deal of difficulty in remaining... alive. The Spartan is the bigger and better brother to the standard Land Raider, sporting BS3+, S8, T8 and 20 wounds. It also has a 2+ save and sports two sets of quad lascannons and a twin heavy bolter that can still fire in CC. It's main plus point is the troop carrying capacity: 25 marines, or 12 terminators, or if you're feeling crafty, 12 jump pack troops to truly terrify your opponent who think your embarked troops will never reach him. Captain slam and Sanguinary Guard spring to mind. Alternatively, use a Mastadon but you'll need to fork out more than double the cash and your last remaining kidney. With the new rules for Apocalypse it's likely to retain some of its durability, unlike a rhino. *'''[[Fellblade#Falchion|Relic Falchion Superheavy Tank Destroyer]]''': Forget knights. Forget the Baneblade. This is the vehicle that makes even Titans empty their mechanical bowels. Sporting a pair of Volcano cannons, this tank can one-shot knights and any other imperial superheavy tank in a single round of shooting in a conventional game of 40K. See that Knight Castellan? Not anymore you don't. And unlike titans who sport similar levels of firepower, a Falchion can still utilise buildings as cover while simultaneously delivering volleys of planet-cracking firepower. Try hiding a Reaver behind the ruins of an Administratum. Ain't gonna happen. And that's one of its main advantages over something like a Reaver or a Warlord titan. A titan can be targeted from pretty much anywhere on the board, and this is the vehicle to do it with impunity. And at the relatively measly cost of £185 it's also considerably cheaper than a titan. That being said, once deployed, everyone's going to take note, especially the player using the titan, who will use everything to kill it. On the plus side, though, it means your other units get to live for another five minutes.
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