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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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===Nurgle Discipline=== Only {{W40kKeyword|Nurgle}} {{W40kKeyword|Daemon}} {{W40kKeyword|Psykers}} may roll powers on this chart. *'''1 - Stream of Corruption:''' WC5, and flinging ' d3 mortal wound' poo on the closest enemy unit within 7" or d6 if said unit has 10 or more models. *'''2 - Fleshy Abundance:''' WC5, you can recover d3 wounds of a friendly {{W40kKeyword|Nurgle}} {{W40kKeyword|Daemon}} unit within 18". Nice to keep a Soul Grinder, DP or GUO alive to actually see the charge. If you're allying with [[Death Guard]], use this on a group of 3 [[Myphitic Blight-Hauler|Myphitic Blight Haulers]] to create a near-immortal, high speed blob of death. *'''3 - Nurgle's Rot:''' WC7, Roll a d6 for every unit within 7" of the Psyker. on a 4+, the unit suffers d3 mortal wounds. Nurgle units are unaffected. Similar to the Death Guard Stratagem of the same name, but doesn't use CP and can be used more than once per game. *'''4 - Shriveling Pox:''' WC6, select an enemy unit within 18" and visible. Until the start of your next psychic phase, they have -1 toughness. Yes, this can affect vehicles. Combo with Virulent Blessing for extra Nurgle-tainted cheese. *'''5 - Virulent Blessing:''' WC6, a friendly Nurgle Daemon unit within 18" gets +1 to their wound rolls, and if they roll a 7+ to wound the attack does double its normal damage. So any 6s do double damage, essentially. *'''6 - Miasma of Pestilence:''' Just like it was in the Death Guard Codex, but it targets {{W40kKeyword|Nurgle}} {{W40kKeyword|Daemons}}. WC6, -1 to hit against said unit. Stops exploding attacks and such. Great discipline overall: Stream of Corruption is actually a better Smite vs 10+ units, Virulent Blessing makes your Plaguebearers wound Guardsman on a 2+ (with the Heralds Aura even MEQs) and Fleshy Abundance is a heal, so you want that immediately. Highest WC of 7 means the whole discipline is relatively easy to cast too!
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