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===Psychic Awakening: Ritual of the Damned Dark Angel exclusives=== *'''Combined Assault (2 CP):''' Lets you resurrect some Teleport Homer tricks from prior editions. When using Teleport Strike to set up a {{W40kKeyword|Deathwing}} unit, you can place them within 6" of a {{W40kKeyword|Ravenwing Biker}} unit that hasn't advanced that turn, so long as the unit is also more than 6" away from an enemy. that's really close *'''Evasive Assault (1 CP):''' Pick a ravenwing bike squad in combat, they get a 5++ for the phase. *'''Full Throttle (1 CP):''' Pick a Ravenwing unit to move again in the movement phase, it can advance if it did not already but the unit cannot shoot or charge this turn. Great for repositioning early game and grabbing objectives late game. You can also combo this with Combined Assault for some reliable turn 1 6" charges but thats 3 CP. Can be worth it though. *'''High Speed Focus (1 CP):''' A ravenwing unit can jink during your opponents shooting phase when targeted by an attack. Great reactionary Ravenwing stratagem. Easily spammable on a big unit of bikes, knights or land speeder squadrons. *'''Out Numbered but Never Out Matched (1 CP):''' Target a {{W40kKeyword|Deathwing}} squad in combat with a unit of 10 or more, until the end of the phase, models in the unit get +1 attack. Gives your Deathwing Knights some of their horde clearing abilities back. *'''Stand Firm (1 CP):''' Target a Deathwing Squad in shooting or combat, they get +1 Toughness. If you have the CP to burn, combine this with Fortress of Shields to have some Deathwing Knights with REAL staying power. **If you have a lot of CP, you could protect 2 units of Deathwing. Use Transhuman Physiology on one and this on the other to make it difficult for your opponent to deal with them. *'''Targeting Guidance (1 CP):''' Pick a unit within 12" of any {{W40kKeyword|Ravenwing}} land speeder and your whole army gets to reroll all hits against the target. It does sound pretty good but you still need to be within 12" which is pretty close. Ideally whatever you targeted will die since EVERYTHING in your army can reroll their hits. Keep in mind that Darkshrouds, Vengeances and Talonmasters count as Ravenwing Land Speeders, so keep this stratagem in the back of your mind if you field any of them
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