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=====Kabal===== *'''Black Heart - Thirst for Power''': Treat the current battle round as 1 higher for your units with Power from Pain. Units without Power from Pain gain a 6+ FNP. So Raiders, Venoms, Ravagers, Sslyth, and Ur-Ghuls. It won't get as much use as it would have for the Cults or Covens since the Power from Pain table mostly buffs melee and the Kabals are by and large a ranged force. You're mostly taking it to get access to Agents of Vect and the Relic. *'''Flayed Skull - Slay from the Skies''': Add 3" to the movement value of your units that can {{W40kKeyword|Fly}} (transports and Ravagers). Enemies do not get cover from these units, or from units embarked on them. Re-roll hits of 1 for Rapid Fire weapons for those units. When it comes to an obsession that makes best use of the Kabals' strength, Flayed Skull is your friend. Your Kaballite filled Raiders are now faster, more accurate and more deadly all in one neat package. *'''Poisoned Tongue - Serpent's Kiss''': Re-roll wound rolls of 1 for Poison and/or Melee, non-artifact weapons. Not bad by itself, but with the introduction of the custom obsessions in Phoenix Rising that 'by itself' is more noticeable. It's roughly on par with Toxin Crafters statistically, and Toxin Crafters lets you pick another obsession on top of it. *'''Obsidian Rose - Flawless Workmanship''': Range of your Assault, Rapid Fire, and Heavy weapons is increased by 6", excepting Eyebursts and Artefacts. In 8th edition where range is king, never underestimate a flat 6" range increase on nearly all your weapons. ======Custom====== Unless otherwise noted, pick any two. *'''Dark Mirth''':-1 leadership to enemy units that are within 6" of any unit with this obsession. The first time an enemy unit fails a Morale test, all units with this obsession gain +1 Leadership for the rest of the battle. Does not stack with itself, unlike the Haemonculus Coven obsession. *'''Deadly Deceivers''': Units with this obsession can charge after falling back. In addition, when an enemy unit ends a charge within 1" of a unit with this obsession, roll a die; on a 6, you deal a mortal wound. Given the low number of melee units in Kabals, this has limited use. *'''Disdain for Lesser Beings''': When a Morale test for this unit is failed, no more than one model can flee. Useful to survive units from running until you reach turn 4, after which it loses its use entirely because you're auto-passing Morale with Power from Pain. *'''Meticulous Flayers''': Units with this obsession always benefit from the eager to flay Power from Pain rule (the one that lets you re-roll Advances and Charges), even on the first turn. When resolving an attack with a melee weapon against a non-{{W40kKeyword|vehicle}} ''and'' non-{{W40kKeyword|titanic}} unit, any unmodified hit roll of 6 always hits and always wounds. Again, of limited use on the bulk of your Kabal force. *'''Mobile Raiders''': Any model with this obsession that has the {{W40kKeyword|FLY}} keyword gain +3" movement. You're Dark Eldar, movement is key to your army, so this is always worth considering. *'''Soulbound''': Re-roll Inured to Suffering (Feel No Pain) rolls of 1. Units without Power from Pain (raiders and venoms) gain Inured to Suffering. Giving your squishy vehicles an extra save makes this obsession very appealing, especially in combination with kaballite loaded Raiders with either Toxin Crafters or who pop close to enemy units thanks to Webway Raiders. *'''Toxin Crafters''': Any weapon with the "Poisoned Weapon" rule gains +1 damage on an ''unmodified'' 6 to wound. Artefacts of Cruelty do not benefit from this. Wonderful against those annoying Primaris, even if you still have to deal with your lack of AP. *'''Webway Raiders''': The Webway Portal stratagem can be used one additional time per battle per detachment with this obsession; all uses ''beyond'' the first one are restricted to units with this obsession.
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