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===Smite Special Rules=== Your odds of casting Smite are the standard 83.33%, up to 91.67% with Brotherhood, and the CV doesn't increase with each cast. *'''Rites of Banishment:''' {{W40kKeyword|GREY KNIGHTS}} are worse at ''Smite'' than normal; this is the version all of them have. When this unit manifests the Smite psychic power, it has a range of 12" rather than 18", and the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) β unless the target unit is a {{W40kKeyword|DAEMON}}, in which case it suffers 3 mortal wounds instead of 1d3. It is watered down, [[Anal_circumference|unless you face Daemons]], but rightfully so, since you can spam smite like no other army in the game. But since all of your models have this rule the SMITE CHANGE doesn't apply to GK. With new Tide of Escalation each successful Smite deals 1 additional mortal wound. **A model with this goes from 1.79 average mortal wounds dealt to 0.83; with Brotherhood of Psykers 0.92; Tide of Escalation 1.84. *'''Purifying Flame:''' Purifier Squads and Crowe have this, rather than ''Smite'' or ''Rites of Banishment''. When this unit manifests the Smite psychic power, it only has a range of 3", but it inflicts 1d6 mortal wounds instead of 1d3 (whether or not the result of the Psychic test is more than 10, and doesn't care if the target is a {{W40kKeyword|DAEMON}}) (average mortal wounds dealt is 3.21). Unfortunately, they are overpriced, easy to kill and can't deep strike, so it is almost IMPOSSIBLE to reach your enemy with the flame. **The Banner relic provides a variation of this to its carrier, which is the same, but has a range of 6". This is better and the combo with brother captain could be useful. *'''Psychic Locus:''' Brother-Captains, including Stern, have this; it doubles the range of ''Smite'' for all units within 6", including the Brother-Captain, so ''Rites of Banishment'' goes to 24", and ''Purifying Flame'' goes to 6" (and the Banner-bearer goes to 12").
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