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==Psychic Powers== In addition to Smite, you have access to a faction-specific table of powers. The Librarius Discipline has power for pretty much every situation, but they're mostly niche enough that it's difficult deciding upfront which powers to take. The Phobos Librarian-exclusive Obscuration Discipline focusses on messing with movement and dice rolls at the cost of mortal wound output. <tabs> <tab name="Sanguinary"> Your Blood Angel and Successor specific psychic discipline. Several are must-haves. #'''Quickening (WC6, Blessing):''' Caster gains +d3A, and rerolls advance and charge rolls. #* A small buff for making a charge potentially more likely to succeed and still of somewhat limited use, since it's self only, but extra attacks are always nice. This and Wings of Sanguinius on your Librarian Dreadnought was a classic combination in the last couple editions and is only slightly less deadly this edition due to the furioso halberd nerf. #'''Unleash Rage (WC6, Blessing):''' Select one Blood Angels Core unit within 12". Until your next Psychic Phase, unmodified hit rolls of 6 with melee weapons count as two hits. #* Nice on smaller squads to try and get them a few extra hits, super-nice on larger squads when they are not benefiting from the super doctrine ability. Just don't put this power on a unit if it's going to be overkill, like Sanguinary Guard against a MEQ Squad. Pair this power with a unit of ten Death Company Assault Intercessors; you get 6A on each guy, and on average should roll at least one 6 per model, effectively making it 7A. Obviously you can possibly wind up casting this on a unit that actually rolls no 6s, thus wasting it. #'''Shield of Sanguinius (WC6, Blessing):''' One Blood Angel unit within 18" gains a 5++ invulnerable until your next Psychic Phase. Not limited to Core units, so Librarian Dreadnoughts and Death Company will appreciate it. #'''Blood Boil (WC6, Witchfire):''' Select a visible enemy unit within 18" and roll 2d6, comparing against the highest T value in the unit. If the roll ''exceeds'' that value, the unit suffers d3 mortal wounds. If the total is ''more than'' double, the mortal wounds become an automatic 3. #* Works wonders on T3 units and has an okay-chance at getting that double-or-more result against T4. #'''Blood Lance (WC6, Witchfire):''' Select a visible enemy model within 18". Draw the shortest possible line between the Caster's base and the target model's base. Roll a d6 for each ''model'' (friend or foe) the line crosses over; on a 5+, the model's unit suffers a mortal wound. #* Direct competition with Fury of the Ancients Librarius power. That guarantees one mortal wound per unit the line is drawn over, whereas this has a 1/3 chance of dealing a mortal wound per model this line is drawn over. #'''Wings of Sanguinius (WC6, Blessing):''' The caster can immediately make a normal move or fall back as if it were your Movement Phase, but this model becomes M12" and gains the {{W40Kkeyword|Fly}} keyword until the start of your next Psychic Phase. #* <strike>Objectively this is the best power. Combining this with a Jump Pack Librarian will allow you to Deep Strike in, then move within 1" of the opponent for an inferno pistol shot, then charging with near perfect odds</strike> You can't do this as you cannot move by any mean after arriving as reinforcement except for making a charge move. Your Librarian Dreadnoughts can jump up and smack enemy Flyers with this however. </tab> <tab name="Librarius"> General-use powers for Marines. Depending on your <Chapter> they may not have the greatest synergy but still fairly useful with many melee and close range blessing. #'''Veil of Time (WC6, Blessing):''' Select one {{W40Kkeyword|<CHAPTER>}} unit within 18". Until the start of the next Psychic Phase, that unit re-rolls charge and advance rolls, and always fights first. #*9" charges are still below a 50% chance at 47.84%, although you can combine it with a CP re-roll. If you can find a source for +1" to charge distances, your odds rise to 65.97%. #'''Might Of Heroes (WC6, Blessing):''' Select one {{W40Kkeyword|<CHAPTER>}} {{W40Kkeyword|CORE}} or {{W40Kkeyword|CHARACTER}} ''model'' within 12". That model gains +1S, +1T, and +1A. #* An awesome power for your beatstick models. {{W40Kkeyword|Dreadnought CHARACTER}}'s will love this, as well as Chaplains buffed by Mantra of Strength. Sergeants kitted for melee are also viable models to buff. #'''Null Zone (WC7, Blessing):''' Until the start of your next Psychic Phase, ''ALL'' units within 6" can't take invulnerable saves, and enemies cut the results of their Psychic Tests in half. #* Obviously most powerful against enemies that depend on their invulnerable saves or psychic powers (Harlequins, Hive Tyrants, Daemons, for example). Less effective against heavily armoured units (Terminators, Wraith Guard, Mega-Nobz). Don't be afraid to advance into position and let other things do the murder work for you. #* IMPORTANT REMINDER: This affects ALL invulnerable saves on ALL units in range, ''even yours''. Don't use with your own storm shield units in range. #'''Psychic Scourge (WC6, Witchfire):''' Select one visible enemy unit within 18" of the caster. The caster and the target unit roll off and add their units Ld to the result. The target suffers d3 mortal wounds if your score is higher, one mortal wound if the score is equal, or nothing if your score is lower. #* Less powerful than smite, but it's better for sniping Characters since it isn't restricted to the closest enemy unit. Best used in combination with something that inflicts a Ld penalty to the target or a Leadership bonus to the caster, if you brought any. #'''Fury of the Ancients (WC7, Witchfire):''' Select one visible enemy ''model'' within 18" and draw a line from any part of the casters base to any part of the targets base. the caster to that model. The target unit and each enemy unit this line passes through suffers one mortal wound. #'''Psychic Fortress (WC6, Blessing):''' {{W40Kkeyword|<CHAPTER>}} units within 6" gain a 5++ invulnerable save. Just awesome due to the lack of restrictions allowing even your Land Raiders to gain this buff. </tab> <tab name="Obscuration"> These powers can only be used by {{W40kKeyword|Phobos Librarians}}. They don't do much damage, but god damn can they fuck with your enemy. They'll only buff {{W40kKeyword|Phobos}} units, so no combo-ing with Aggressors. #'''Shrouding (WC6, Blessing):''' Pick a friendly {{W40kKeyword|<CHAPTER>}} {{W40kKeyword|Phobos}} unit within 18". Until the start of the next Psychic Phase, enemies can only shoot that unit if they're the closest eligible target. Protects from snipers, but not enemy psychic powers. #'''Soul Sight (WC6, Blessing):''' Pick a friendly {{W40kKeyword|<CHAPTER>}} {{W40kKeyword|Phobos}} unit within 18". Until the start of your next psychic phase, that unit re-rolls all failed hits when using their ranged weapons and their ranged attacks ignore enemy cover save bonuses. #'''Mind Raid (WC6, Witchfire):''': Select a visible enemy unit within 18". It takes a mortal wound and if the power targeted a {{WH40Kkeyword|character}}, roll 3d6. If the result is greater than or equal to the target's Ld, you get a free Command Point! Remember the limit on 1CP gained per battle round though, not a power to use if you have a Relic or Warlord Trait that also refunds CP. #'''Hallucination (WC6, Malediction):''' Select a visible enemy unit within 18". They suffer -1Ld and -1 to all hit rolls until your next turn. #'''Tenebrous Curse (WC7, Malediction):''' Select a visible enemy unit within 18" that does not have the {{W40kKeyword|Fly}} keyword. It takes a mortal wound, their move distance is halved, and suffer -2 to their advance and charge distances. Effectively pin one Death Guard unit in their half of the board. #'''Temporal Corridor (WC5, Blessing):''' Pick a friendly {{W40kKeyword|<CHAPTER>}} {{W40kKeyword|Phobos}} unit within 6". It can make a normal move or advance as if it was the Movement Phase, and if it advances it adds 6" to their move rather than rolling. However, the unit cannot shoot or fight this turn. Great repositioning tool at the cost of damage output. </tab> </tabs>
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