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Warhammer 40,000/9th Edition Tactics/Eldar Harlequins
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====Light==== <div class="toccolours mw-collapsible mw-collapsed" style="10> The Light Saedath is a very range-focused aspect. Not only does it provide protection from ranged attacks, but it also improves the effectiveness of your models as they can shoot at full effectiveness even while advancing. <div class="mw-collapsible-content"> *'''Characterization - Blaze of Light''': Units with this aspect count as stationary when shooting after moving or advancing and can't be hit on an unmodified 1-3 when attacked from over 18" away. **The defensive boost is equivalent to (if the rules didn't stop the modifier from applying) -2 to 2+ attacks and -1 to 3+ attacks, with no effect on worse BS or on weapons that hit automatically. It won't stack with hit penalties, but it ''will'' negate hit bonuses of arbitrary size within its range - e.g. a BS3+ attacker with +2 to hit still won't hit you on an unmodified 3, let alone a 2. The benefit of adding on a hit penalty, like Dense Cover, is that if your opponent tries to ignore your buff by bringing BS4+ or BS5+ shooting to bear, they're necessarily using the weapons hurt most by said penalty. The moving bonus is best on Heavy weapons. **Combine with Mirage Launchers on the already-mandatory -Weavers which prevent re-rolls to hit, and your opponent has no choice but to contend with a hard 50% max chance to hit at range. Stack -1 to hit on there and you'll never have friends ever again. *'''Warlord Trait - Player of the Light''': Heroic Interventions have a 6" range and the Warlord gains +1 to Strength and Attacks when charging or heroically intervening. It's a pretty strong boost to the troupe master as the sole melee character of your army. *'''Stratagem - Capricious Reflections (1 CP)''': During your opponent's charge phase, a {{W40kKeyword|Light}} unit that's about to get charged can immediately move 6", forcing the enemy to charge someone different. While this does rob your guys of the ability to overwatch, this has incredible trolling potential, including being forced to charge at a wall of clowns defended by a Shadowseer instead of the Shadowseer itself. *'''Relic - Shadow Stone''': Shadowseer only. Boosts auras to 9" and adds 3" to the range of Phantasmancy powers. This turns your Shadowseer into a major strongpoint, as they can make nearby troupes into an untouchable wall until they close in. </div> </div>
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