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==Tank Aces== Got a shake-up in 9th Edition, instead of paying CP you now pay with both points and power level for Tank Aces. Any {{W40Kkeyword|Battle Tank}} and/or {{W40Kkeyword|Superheavy}} models may take upgrades from this chart (Commissar Tank is restricted to Officer keyword only). Sadly, your artillery no longer gets any use from this. {{W40Kkeyword|Super-heavy}} models pay more. You can take any number of them, but can only take each one once. There are some definite good ones, but you should build your list first and add upgrades on those who would benefit the most. *'''Knight of Piety:''' 25/35 points. Grants a 5++ and a 5+++ against mortal wounds, both very vital for keeping it running. Probably the best option for Executioners to shrug the MW from overcharged plasma, and for the additional survivabiliy of an invuln. **The 5++ invuln has some use now that Armor of Contempt is gone and AP is relevant again, but because all your tanks have a 2+ save, it'll only come up against AP-4/5. If you're facing off against Railgun equivalents, take Mechanical Pack Rat: not only do railguns ignore invulns, but the flat 50% chance to fail to wound does better than a 33% chance to shrug the additional MWs. *'''Master of Camouflage:''' 25/35 points. Enemies shooting from over 12" (18" for superheavies) count as if they're shooting through light cover, which can help against early bombardment. **Gives you a 1+ save from 12" away, which is kinda like Knight of Piety until AP-5. It's also better than what Raven Guard get (18" for vehicles), but is useless against enemies that [[Warhammer_40,000/Tactics/Tau_(9E)#Support_Systems|ignore]] [[Warhammer_40,000/Tactics/Necrons_(9E)#Mephrit|cover]]. *'''Mechanical Pack Rat:''' 20/30 points. Enemies cannot wound on anything lower than a 4+, which mostly helps avoid anti-tank weaponry, ''including melee''. **20 points on a {{W40Kkeyword|BATTLE TANK}}, try to avoid the temptation to put this on your fully-kitted out Demolisher/Multi-Melta Tank Commander Russ, because even transhuman won't guarantee it can avoid blowing up if the opponent tries hard enough (or [[Imperial Guard|they]] [[Leagues of Votann|autowound]]); put this on a Russ with the Battlecannon or Executioner and make it a choice: either shoot everything into this Russ that could possibly survive, or [[Distraction Carnifex |this Vanquisher with reroll to hit or Demolisher with Meltas]]. **Of course, 30 points is nothing compared to the cost of the Baneblade, but a Baneblade is also T9. Mechanical Pack Rat helps you against the [[Demolisher Cannon|big guns]] [[Imperial Knight|that rely on]] [[Railgun|overkill]], but against the common Lascannon equivalents, they're still only wounding you on 4s and 5s anyway. *'''Meticulous Calibrator:''' 20/40 points. Ignores the benefits of cover (-1 to hit, +1 save), which is incredible the more guns the tank has, especially sponsons, or if you're using it as a tank hunter. *'''Steel Commissar:''' +25 points and only applicable to {{W40Kkeyword|Officer}}s, so just the Tank Commander. This gives you Prefectus Orders, which you can issue to {{W40Kkeyword|Platoon}} {{W40Kkeyword|Abhuman}} and {{W40Kkeyword|Infantry Officer}} units, though Officers and Abhumans won't benefit from regimental tactics. **This allows you to give a second order - one Mechanized and one Prefectus: this upgrade is cheaper than a Commissar and lets you buff your Tank Commander's bubblewrap. **[[Derp|Can't be taken on the Rogal Dorn or a {{W40Kkeyword|Superheavy}} because they can't get {{W40Kkeyword|Officer}} without the below Tank Ace upgrade]]. [[Fail|So only normal officers can ride them, not the political officers]]. Guess now that Commissars can take their bodyguards in the Taurox Prime that they had to be cucked out of riding some other vehicle in return. Or maybe despite being dead, [[Fortress of Arrogance|Yarrick still has dibs on being the Commissar with a Baneblade]] *'''Vaunted Praetorian:''' 15/30 points Rogal Dorn or {{W40Kkeyword|Superheavy}} only. This tank gains the {{W40Kkeyword|Officer}} keyword and can issue mechanized orders. Superheavies can also issue orders to other {{W40Kkeyword|Titanic}} units. *'''Veteran Commandeer [[Games Workshop|<sup>[sic]</sup>]]:''' 20/30 points. Grants the tank a separate doctrine the rest of the army doesn't have, which can help out cheesing out combos. And yes it's spelled "commandeer", it's unlikely the intent by the writers was that a Veteran had [[Blood Ravens|commandeered the tank]]. **This allows you to take {{W40Kkeyword|trophy hunters}} on top of your chosen Doctrines, or lets you stack {{W40Kkeyword|elite sharpshooters}} with Born Soldiers on a Vanquisher.
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