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Warhammer 40,000/9th Edition Tactics/Imperial Knights
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====={{W40Kkeyword|[[House Cadmus]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, there is only the hunter and his prey.<br> Thematically, House Cadmus are the huntiest hunters to ever hunt. They're all about the fight phase and making the most of your close quarters prowess.<br> On the tabletop, they specialize in ensuring wounds are delivered to their target. While their relic and Stratagem lend themselves to shooting, their real meat and potatoes lie in getting up in the enemy's face and throwing all that weight around <br> <div class="mw-collapsible-content"> '''Household Traditions - Hunters of the Foe:''' Now has two abilities. You can re-roll wound rolls when fighting a unit of 6+ models, as well as re-rolling a wound roll of 1 if they're not Vehicles or Monsters. Truth be told, they're kind of redundant unless you're fighting blobs of cultists or gaunts. *Counterpoint. You can wreck vehicles in melee with no issues at all. Where knights struggle is against melee hordes where they get bogged down. Now that all knight weapons come with a sweep weapon profile you can wound all infantry in the game on a 35/36 while deal huge amounts of damage with ap others armies have to go to dedicated units for. The rerolling all wounds is redundant however unless you’re fighting T5 units (“cough” custodes “cough”) while just using your feet. '''Warlord Trait -Veteran of Gryphonne IV:''' All incoming melee damage is reduced by one to a minimum of 1. *Basic but a nice middle finger to heavy all those high rate of fire weapons which have received a damage boost this edition. '''Relics - The Hunter's Eye:''' {{W40Kkeyword|Questoris-Class}} or {{W40Kkeyword|Armiger-Class}} knights only. Nullifies cover bonuses against the user's attacks. Very handy if you play on tables with lots of terrain. *Situational, but as cover bonuses covers a lot of different buffs this edition it has its place. '''Stratagems -Bio-scryer Cogitator Array (1/2 CP):''' Lets you immediately shoot at a unit that is set up from tactical reserve, provided it shows up within 12". Notably, this does NOT impose a to hit penalty, setting it apart from other similar stratagems. Not to mention having a Crusader pump a tank squad's worth of firepower into an opportunistic deepstriker is better than other armies infantry-only responses. 1 CP for Armigers, 2 CP for everyone else. '''Tactics:''' </div></div>
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