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Warhammer 40,000/9th Edition Tactics/Renegades And Heretics
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===Troops=== Biggest improved overall, no more shoddy leadership, shitty WS/BS or other janky rules. Hello aggressive melee and decent shooting infantry! Bad news is that points costs have increased but the units themselves are ''mostly'' better for it. '''Verdict:''' Welcome to F-tier - this is NOT a competitive tournament army. You should only consider playing this if you're looking for a conversion challenge as official models have been discontinued at least an edition ago. If you're worried about WYSIWYG, you're either playing against the wrong people (ie, get better friends) or you're making a huge mistake. That is, in addition to playing R&H as anything but allies... * '''Renegade Cultists:''' Cultists from the CSM roster next over that exchange Mark of Chaos for the now generic Chaos Covenant; they are strictly better than CSM cultists because of the covenant and fared better than the other units here because they changed the least. Your cheap option in the discount wares section: 1pt less than Militia for 1 less Ld and no real options to speak of - strictly inferior to Militia. Can blob even harder than Militia but not as hard as Rabble. Use these to provide cheaper and more disposable small-arms support for mutant rabble or allied Berzerkers or Daemons; in a pinch, they can be thrown into the grinder of CC. Alternatively, they can be used to cheaply secure a backfield objective if you can't spring for Militia to cover Disciples or splat them along with a Militia squad. Cultists are flexible and disposable for a Renegades army and you should absolutely treat them as such. * '''Renegade Militia:''' Traitor Guardsmen with no orders and worse Save. They can take more actual guns than cultists, but those are tied to squad size and we don't get that 50% discount on special weapons Guard enjoys. Renegades do have a solid Leadership kit, but it gets pricey on MSU. Build for mixed close-support: heavy bolters, mortars, grenade launchers, plasmaguns and flamers, etc. Rush and camp down on objectives or support a backfield objective with maybe an autocannon or missile launcher. They fared alright in the changeover - there were already people out there who preferred to use Militia as blobs over mutants and now the choice seems somewhat justified. * '''Renegade Mutant Rabble:''' The most expensive Troops option of the three, and it's a tarpit. The 'I've got more bodies than you have bullets' type. Still get a random buff to M/A/T, now with no downside - not much of a "curse" now, eh? Max unit size is whooping 30, and make sure you don't leave home with fewer bodies - you are here to blob, and blob '''HARD'''. Your other troops are better at range, so pack the garbage like shotguns and stubguns and run screeching at the enemy's objective. It will be fun and quick. All in all, it's like someone wished for improved mutants on a monkey's paw and we got a pricey tarpit that gained little-to-no buffs to their survivability, a mild buff to their CC ability and buff to their shooting that literally nobody asked for! **A 'min' squad of those is 210pts. Add in 60 more for Enforcer and Commander to stop them from running. A Punisher Russ with frills is 210pts. A pair of Wyverns is 270pts. Being a mutant is not cost-effective, much like the rest of this army. **There's no escaping the MSU vs. blob debate and it applies to all these Troops choices. Clearly they were designed with blobbing in mind, but the advent of blasts will churn through blobs; conversely, small-arms fire will tear through their low toughness and trash saves so a small unit will not survive particularly well, either. Packing a battalion full of MSU Troops is not an efficient use of Troops slots nor is it exactly cost-effective, especially if you're going to be piling them into transports. Blobs can work out against Xenos who don't have much Blast to begin with, but Imperial armies are going to be a problem. On that front, Marines might struggle against MSU but Guard have enough guns of both kinds to whittle you down. Again, ''this is not a competitive list''. YMMV if you build a few medium strength units, maybe.
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