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==Crusade Additions== <tabs> <tab name="Agendas"> *'''Angels of Death''' - +3 Exp for all '''Adeptus Astartes''' units in your army if you tabled your opponent; *'''Know no Fear''' - Keep a tally of Morale checks increasing it by 1 for each test passed and reseting it to 0 if it failed. At the end of the battle each unit gains 2 Exp for each point in the tally; *'''Quest of Atonement''' - When selected, pick a unit that has one of these Battle Scars: Loss of Reputation, Disgraced, or Mark of Shame. At the end of the battle, if that unit's melee attacks destroyed a Character with a Power Level of at least 5, the Warlord, a Monster, or a Vehicle, the unit loses the Battle Scar and gains 5 experience points; *'''Honour the Standard''' - When selected, keep a tally for each '''Adeptus Astartes''' unit in your army. At the end of each of your turns, if a CORE unit is wholly within 6" of a model from the same Chapter whose standard has been planted, add 1 to that unit's Honour the Standard tally. If you selected this agenda, then '''Adeptus Astartes Ancient''' units in your army can attempt the '''Plant the Standard''' action. At the end of your Movement phase, one '''ADEPTUS ASTARTES ANCIENT''' unit from your army that is within 6" of the center of the battlefield can start to perform this action. The action is completed at the end of your turn. Once completed the Ancient's Standard has been planted, and remains so until that model makes a Normal Move, Advances, Falls Back or makes a charge move. Each unit gains a number of experience points equal to their Honour the Standard tally. *'''Recover the Gene-seed''' - When selected, your opponent must set up one objective marker anywhere on the battlefield that is not within their own deployment zone. This objective marker represents the fallen Space Marine hero, but does not count as an objective marker for any rules purposes other than for this Agenda. Any '''Adeptus Astartes Apothecary''' units in your can attempt the '''Recover Progenoids''' action. At the end of the movement phase, if any of your Apothecary units are within 3" of the fallen Space Marine hero marker, and there are no nearby enemy units within 3" (excluding aircraft). The action is completed at the end of your turn, and when the action is completed, remove the fallen hero objective. If your Apothecary successfully performs this objective, it gains 5 experience points and your Crusade force gains 1 bonus Requisition point. </tab> <tab name="Requisitions"> *'''Even In Death I Still Serve (1RP)''' - Purchase when a character from your army has acquired at least two Battle Scars. As long as your Supply Limit allows it, you may remove that character and replace it with a Dreadnought that possesses the same punt of experience points as the character. A '''Psyker Dreadnought''' can only be added in this manner if the character it is replacing was also a '''Psyker'''; *'''Rubicon Primaris (1RP)''' - If your Supply Limit allows it, select a non-Primaris character that has a Primaris equivalent (i.e. Captain, Lieutenant, Chaplain, Librarian, Apothecary, Ancient, or Techmarine) and roll a d6. On a 1, the character is removed removed from the order of battle. On a 2+, the character is replaced with the Primaris equivalent, carrying over any experience points, Battle Honours, and Battle Scars that its predecessor had. If one of those Battle Honours would be invalid (e.g. a Weapon Enhancement for a weapon the character can no longer take), it is replaced with a new one; *'''Indomitus Crusade Veterans (1 RP)''' - Purchase this when adding '''Adeptus Astartes Primaris Core''' unit (except for '''Character''') with Elites Battlefield Role - it gains 6 Exp, thus becoming Bloodied rank. Select Battle Honour for them as normal; *'''Chapter Command (1 RP)''' - Purchase this when one of your '''Captain''', '''Librarian''', '''Chaplain''', '''Techmarine''', '''Apothecary''', '''Ancient''' or '''Company Champion''' unit gains Heroic or Legendary rank. This model is upgraded to Chapter Command. </tab> <tab name="Battle Traits"> *'''Machine Spirit''' units only: **'''Belicose Machine Spirit''' - Improve model's WS by 3. **'''Focused Machine Spirit''' - Model doesn't suffer penalty to shoot enemy units in the Engagement Range of it; **'''Resillient Machine Spirit''' - Model gains +2W. *'''Techmarine''' only: **'''Expert Mechanic''' - If Techmarine was a part of your Crusade Army and wasn't destroyed you can ignore one failed Out of Action test for '''Vehicle''' unit - it autopasses; **'''Bionic Extremis''' - 5++ for Techmarine. *'''Apothecary''' only: **'''Master of Physiology''' - If Apothecary was a part of your Crusade Army and wasn't destroyed you can ignore one failed Out of Action test for '''Chapter''' unit (except '''Vehicle''' and '''Monster''' units) - it autopasses; **'''Custodian of the Future''' - +3A each time Apothecary fights until the end of the fight if any friendly '''Chapter Infantry''' or '''Biker''' models have been destroyed this turn. *'''Adeptus Astartes''' units (except '''Vehicle''' units): **'''Marksman's Honours''' - All models in the unit gain +1 BS; **'''Aquila Imperialis''' - Unit autopasses Morale tests and can Reroll Out of Action test; **'''Purity Seals''' - Allows unit to Deny the Witch as if it were a '''Psyker''' or Deny one more time if it is; **'''Bladesman's Honours''' - All models in the unit gain +1 WS. **'''Terminator Honours''' - Pick a model in the unit, with priority given to Sergeants or other "champion" models in units with multiple models. It gains +1A, +1Ld, and if it is not a '''Character''' it also gains +1W; **'''Centurios Servise Studs''' - Pick an Active Doctrine for the unit each Command phase instead of army-wide Active. </tab> <tab name="Honorifics"> A way to add extra spiciness to your Captains. Note, that you can't have 2 Captains with the same Honorific from the same '''Chapter''' in your Order of Battle and if Captain gets promoted to Chapter Master using Chapter Command Requisition it loses Honorific. *'''Master of the Keep (1st Company)''' - Once per battle if Captain is on the battlefield can use an Adeptus Astartes Battle Tactic Stratagem for 0 CP; *'''Master of the Watch (2nd Company)''' - +2 CP if this Captain is part of your Crusade army and you are Defender; *'''Master of the Arsenal (3rd Company)''' - Once per battle if Captain is on the battlefield can use an Adeptus Astartes Wargear Stratagem for 0 CP *'''Master of the Fleet (4th Company)''' - If Captain with this Honorific on the Battlefield '''Orbital Bombardment''' Stratagem can be used twice instead of once and costs 1 CP instead of 3 CP; *'''Master of the Marches (5th Company)''' - If Captain with this Honorific is part of your Crusade Army and you use Strategic Reserves you can halve CP needed to put units in reserves (rounding up); *'''Master of the Rites (6th Company)''' - If Captain with this Honorific is a part of your Crusade Force than Warlord Trait Requisition costs 0 RP to use on the same '''Chapter''' unit as this Captain. *'''Chief Victualler (7th Company)''' - If Captain with this Honorific is a part of your Crusade Force than Resuply Requisition costs 0 RP to use on the same '''Chapter''' unit as this Captain. *'''Lord Executioner (8th Company)''' - +2 CP if this Captain is part of your Crusade army and you are Attacker; *'''Master of Relics (9th Company)''' - If Captain with this Honorific is a part of your Crusade Force than Relic Requisition costs 0 RP to use on the same '''Chapter''' unit as this Captain. *'''Master of Recruits and Master of Reconnaissance (10th Company)''' - If Captain with this Honorific is a part of your Crusade Force than Fresh Recruits Requisition costs 0 RP to use on the same '''Chapter''' unit as this Captain. </tab> <tab name="Crusade Relics"> *'''Artificer Relics''' - Can be taken by any '''Adeptus Astartes Character'''. **'''Halo Indomitus''' - Grants the bearer a 4+ invuln and 4+++ against mortal wounds. **'''Adamantine Cuirass''' - Adds 1 to the bearer's Wounds and Toughness characteristics. **'''Astartes Teleportation Transponder''' - Grants the Teleport Strike ability. *'''Antiquity Relics''' - Can be taken by Heroic or higher ranked '''Characters''' and adds an additional +1 to the Character's Crusade Points. **'''Paragon Blade''' - Replaces a power sword (master-crafted or otherwise), xenophase blade, or executioner relic blade. S+2 AP-4 D3. **'''Standard of Righteous Hatred''' - '''Ancient''' only. Units that fire as a result of the Astartes Banner ability hit on 2's, regardless of modifiers. *'''Legendary Relics''' - Can be taken by Legendary-ranked Characters. These add an additional +2 to the Character's Crusade Points and cost 1RP to purchase. **'''Vortex Bolts''' - Pick a bolt weapon the model is equipped with. Once per battle, they can choose to fire vortex bolts from that weapon. When they do, make only one attack that deals D3+3 mortal wounds instead of normal damage. '''Psyker''' units hit by this have a -1 to cast for the rest of the battle. **'''Relic of the Primarch''' - Once per battle, the bearer can unveil the relic in your Command phase. If they do, all '''Chapter''' models within 6" when the relic was unveiled gain an additional Attack and +1 to hit in melee until your next turn. If the bearer is slain, place an objective marker on the site of their death and immediately gain an Agenda to recover the relic. Failing to do so costs you 10 VP, but succeeding grants one unit that held the objective 3 XP. </tab> </tabs>
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