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==Secondary Objectives== You have a ''lot'' of mobility, although it's not really concentrated in your Troops, and you aren't the biggest fan in the world of objectives that require actions, given that markerlights are an action, so as a general rule, your best bets are objectives that reward you for mobility that you can complete with non-Troops and/or objectives that reward you for [[Rip and Tear|murder]] . <tabs> <tab name="Battlefield Supremacy"> *'''Decisive Action (Codex)''': If you selected Mont’ka, score 4 VP at the end of your first, second and third turns if you control half or more of the objectives on the battlefield. If you selected Kauyon, score 4 VP at the end of your third, fourth and fifth turns if you control half or more of the objectives on the battlefield. **If you take this over Behind Enemy Lines, you're a bona fide idiot, given your widespread access to highly mobile options that aren't Troops. *'''Behind Enemy Lines (GT2021/2022)''': 2VP at the end of your turn if 1 non-{{W40Kkeyword|aircraft}} unit from your army is wholly within your opponent’s deployment zone, 4VP instead if you have 2 such units. *'''Engage on All Fronts (GT2021)''': 2VP at the end of your turn if you have 1+ units from your army wholly within three different table quarters and more than 6" from the center of the battlefield. 3VP instead if you have 4 such units. **'''Engage on All Fronts (GT2022)''': In order for a unit to count toward this scoring it must either have 3 models or a {{W40Kkeyword|VEHICLE}} or {{W40Kkeyword|MONSTER}} model in it. *'''Stranglehold (GT2021/2022)''': 3VP at the end of your turn if you control 3 or more objective markers and you also control more objective markers than your opponent controls. </tab> <tab name="No Mercy, No Respite"> *'''A Clean Victory (Codex)''': If you selected Mont’ka, at the end of the first, second, and third battle rounds, score 1VP if 1+ enemy units were destroyed that round, +3VP (4 total) if 3+ enemy units were destroyed that round. If you selected Kauyon, do the same at the end of the third, fourth and fifth battle rounds. **You're really good at killing, but there's generally no reason to ever bother with this, even within this section, because you can reach this Secondary's VP limit of 12 with No Prisoners instead at 100 wounds murdered without needing to obsess over finishing off a unit or doing it in one of your Philosophy's rounds, and Bring it Down over in Purge the Enemy is on the table if you're up against Knights or Monster-focused Tyranids or the like. *'''Grind Them Down (GT2021/2022)''': 3VP at the end of the battle round if more enemy units than friendly units were destroyed this round. *'''No Prisoners (GT2021)''': Keep a tally of kill points. Each time an enemy non-{{W40Kkeyword|vehicle}} non-{{W40Kkeyword|monster}} non-{{W40Kkeyword|character}} model is destroyed, add a number of marks to this tally equal to the Wounds characteristic of the destroyed model. At the end of the battle, divide your kill points tally by 10 and round down - the result is the number of victory points you score. **'''No Prisoners (GT2022)''': +1 VP if your pre-division tally is 50-99, +2VP if your pre-division tally is 100+. *'''To The Last (GT2021/2022)''': Before the battle, after you have selected deployment zones, identify which three non-Fortifications units from your army have the highest points value (if two or more are tied, you choose between them). If your army has three or fewer units, you instead identify all the units in your army. 5VP for each of these units that are on the battlefield at the end of the battle. </tab> <tab name="Purge the Enemy"> *'''Assassination (GT2021/2022)''': 3VP at the end of the battle for each enemy {{W40kKeyword|CHARACTER}} model that is destroyed. If the enemy {{W40kKeyword|WARLORD}} was destroyed during the battle, +1VP. *'''Bring It Down (GT2021)''': 1VP at the end of the battle for each destroyed enemy {{W40kKeyword|MONSTER}}/{{W40kKeyword|VEHICLE}} model with W1-10, 2 VP if W11-19, 3 VP if W20+. ***'''Bring It Down (GT2022)''': Chane the threshholds for 1/2/3 VP to W1-9, W10-14, and W15+, respectively. *'''Titan Hunter (GT2021/2022)''': 4VP at the end of the battle if one enemy {{W40kKeyword|TITANIC}} model is destroyed, 9VP if two enemy {{W40kKeyword|TITANIC}} models are destroyed, or 15VP if 3+ enemy {{W40kKeyword|TITANIC}} models are destroyed. </tab> <tab name="Shadow Operations"> *'''Aerospace Targeting Relays (Codex)''': When you select this objective, place an Aerospace Designation marker halfway along each battlefield edge. Units in your army can perform the following action: '''Install Targeting Relay (Action)''': One or more {{W40kKeyword|INFANTRY}} units from your army can start this action at the end of your movement phase. Each of these units must be within 6” of a different marker that has not had a targeting relay installed yet. This action completes at the start of your next command phase or the end of the battle, whichever comes first. At the end of the battle, you score VPs based on the number of targeting relays that were successfully installed. *#2VP *#6VP *#9VP *#15VP **You're not ''really'' contemplating this over Deploy Teleport Homers or Retrieve Nachmund Data, are you? You have almost no room for your units to legally stand where they need to to complete this action, those locations are telegraphed to your opponent who can just stand there to prevent you from Deep Striking to where you need to be, and you can just be murdered or your action disrupted, since your opponent gets an entire turn to respond. *'''Deploy Teleport Homers (GT2021)''': Deploy Teleport Homer (Action): One {{W40kKeyword|INFANTRY}} or {{W40kKeyword|BIKER}} unit from your army can start to perform this action at the end of your Movement phase if it is wholly within 12" of your opponent’s deployment zone. The action is completed at the end of your next Command phase provided the unit attempting it is still wholly within 12" of your opponent’s deployment zone. Each time a unit from your army successfully completes this action, 2VP (4VP instead if the unit completed the action while wholly within your opponent’s deployment zone). **'''Deploy Teleport Homers (GT2022)''': Requires a unit of 3+ models to perform and completes at the end of your turn if attempted by a Troops unit. *'''Investigate Signal (GT2021)''': 3 victory points each time a unit from your army successfully completes the following action: Investigate Signal (Action): One non-{{W40Kkeyword|character}} {{W40Kkeyword|INFANTRY}} unit from your army can start to perform this action at the end of your Movement phase if it is and no non-{{W40Kkeyword|aircraft}} enemy units are wholly within 6" of the center of the battlefield. This action is completed at the end of your turn provided the unit attempting it and no non-{{W40Kkeyword|aircraft}} enemy units are still wholly within 6" of the center of the battlefield. **'''Investigate Signal (GT2022)''': You can now attempt this action even if there are enemy units within 6″ of the center of the battlefield, but you only complete it at the end of your turn if there are no enemy units within 6″ of the center of the battlefield. *'''Raise the Banners High (GT2021/2022)''': Your {{W40kKeyword|Infantry}} units gain a new action each turn in an attempt to emulate [[Dawn of War]]. Raise Banners (Action): Perform this action at the end of your Movement phase. Each unit from your army that starts to perform this action must be in range of a different objective marker that does not have one of your banners raised upon it (see below). A unit cannot start this action while there are any non-{{W40kKeyword|aircraft}} enemy units in range of the same objective marker. The action is completed at the end of your turn. If this action is successfully completed, that objective marker is said to have one of your army’s banners raised on it (the banner is ‘removed’ if your opponent controls the objective marker at the start of any phase). 1 VP at the end of each of your Command phases and 1 VP at the end of the battle for each objective marker on the battlefield that has one of your banners raised upon it. *'''Retrieve Octarius Data (GT2021)''': Keep a tally of Retrieved Data points; add 1 to that tally each time a unit from your army successfully completes the following action during the battle: Retrieve Data (Action): One non-{{W40kKeyword|character}} {{W40kKeyword|INFANTRY}} unit from your army can start to perform this action at the end of your Movement phase if it is wholly within a table quarter that has not had a servo-skull retrieved by your army (see below) and it is more than 6" away from any other table quarter. This action is completed at the end of your turn provided the unit attempting it is still within the same table quarter. If this action is successfully completed, the table quarter is said to have had a servo-skull retrieved by your army. At the end of the battle, 4VP if the tally is 2, 8VP if the tally is 3, or 12VP if the tally is 4. **'''Retrieve Nachmund Data (GT2022)''': {{W40kKeyword|biker}}s and {{W40kKeyword|characters}} can perform the action, and at the end of your turn you roll 1d6, -1 if the unit performing the action is Troops. If you roll less than or equal to the number of models in the unit, the action is completed, so your characters are very unlikely to succeed, but your Troops auto-succeed with 5 models and your other units auto-succeed with 6. </tab> <tab name="Warpcraft"> Since you can't take any psykers, there's only one Secondary here you can take. *'''Abhor the Witch (GT2021/2022)''': You can't take any {{W40kKeyword|Psyker}} units for this, not that you had any to contemplate taking. You gain 3 VP for any {{W40kKeyword|Psyker Character}} unit you kill and 2 VP for any other {{W40kKeyword|Psyker}} units you kill. </tab> </tabs>
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