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Warhammer 40,000/Tactics/Kill Team(9E) Xenos
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===K Wargear=== *'''Choppa (2EP):''' It's a choppa. Gives your dedicated gun-orks some melee punch. *'''Slugga (2EP):''' A basic sidearm. Really dang useless as everyone either already has one or has a more useful ranged weapon. *'''Harpoon (3EP):''' Maximum two per team. Gives you another pentagon/6" shooting attack with decent damage and a chance to stun for tying up your enemies. *'''Sledgehammer (3EP):''' Maximum two per team. A blunter choppa that trades the increased critical damage of the normal choppa for the Stun ability. A specialized tool for klever boyz. *'''Smoke Bombs (3EP):''' Just like the Space Marine wargear, this is a single-use grenade to make a bubble with a radius of 2"/circle, allowing your team some protection from enemy fire for the turn. Note that this is for any lines of fire going THROUGH the smoke cloud, not just those inside it. *'''Stun Grenade (3EP):''' Another single-use grenade that allows your Orks to potentially rob AP from an enemy on a 4+ (-1 if the enemy is concealed) if within the blast zone. *'''Skikkbomb (2EP):''' Frag Grenade but with +1 Critical damage. *'''Dynamite (4EP):''' Bigger, heavier Stikkbomb with significantly more damage. Note, however, that it's Unwieldy, making it much harder to use properly, and you can only use it once per game. *'''Climbing Rope (1EP):''' Allows the bearer to climb up and down terrain much easier, allowing for more mobile tactics.
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