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Warhammer 40,000: Kill Team (HoR)/Tactics/Astra Militarum(7E)
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==Leader== *'''Team Commander''': A basic Platoon Commander with basic weapons and a bonus wound and the options of a Company Commander, he's meant for support more than flat out combat. If you grab the Force Commander upgrade for 10 pts, he becomes a Senior Officer and can give more orders. *'''Rough Rider Khan''': The exclusive leader for an Attilan Rough Riders team, this guy's a Rough Riders sarge with +1 WS/W. He's probably the most combat-dedicated of them, but he's still as fragile as the regular guardsmen. *'''Tempestor Prime''': The go-to Leader for a Tempestus army, he gives the option for Scions to be Core choices. If the army's comprised of only Tempestus units, you can then choose to only use the Tempestus Orders. Even if you don't run to these orders, it's a smart idea to run some Scions and maybe a Tempestor as support, as they'll benefit from using the Clarion Vox Net to use his Leadership for Fear, Pinning, and Morale as long as they're within 18". *'''[[Commissar]]''': You know what this old hardass can do: <s>intimidate</s> motivate his men to victory by being a hardass. His Inspirational Leadership range allows him to confer Stubborn to the Guardsmen and he can {{BLAM}} anyone in this range being a coward once a turn for army-wide re-rolls on Fear, Pinning, and Morale. Just beware how close he is to his dudes, as you can't stop him from shooting his guys, similarly to Mob Rule. In a small-scale game like this, models count for a whole lot. The man among brutes rule allows you to take ogryns and bullgryns as core as long as you don't take any other core units. Fun if you like ogryns, but the summary execution rule will hurt you a lot.
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