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Warhammer 40,000: Kill Team (HoR)/Tactics/Blood Angels(8E)
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===Leaders=== *'''Tactical Sergeant''': Your utility HQ with options for almost anything he desires. In most cases, you'll end up settling with this guy unless you're kitting around a specific tactic since he's the middle of the road guy. Make use of the Look out Sir! rules and keep a couple of meatshields with him to dramatically increase his survivability (given the small amount of low AP weapons you should almost always have an Armor save even for your bullet-catchers). **'''Biker Sergeant''': Your fast and durable sergeant. Considerably faster and more than able to cover distances. **'''Assault Sergeant''': He's the Tac Sarge with a chainsword instead of a bolter. He's about as expensive this way, but you'll more than likely grab the jump pack and a good weapon if you really want to go rip and tear. Don't forget to factor in your Red Thirst when charging, because that's how you make your mark on things. **'''Vanguard Sergeant''': Slightly more expensive than the Assault Sergeant, but he has access to the premium toys for that extra price. **'''Sternguard Sergeant''': Slightly pricier than the tac, but you get the vet statline and a slightly better bolter in exchange. He's otherwise not much more unless you plan to spam Sternguards. **'''Terminator Sergeant''': He's got the armaments available to basic Termies and can grab up to 5 termies of the same type as Core. His loadout is based upon what type of termie he is, so be sure you want to focus on that particular terminator type. *'''Codicier''': A ML1 Librarian (with a Vet's statline plus a Wound) with Smite and one other Librarius power. The Force weapon means he can gib enemy leaders or multi-wound gribblies with relative ease. Unfortunately he can't take Terminator Armor, but he can grab a jump pack for some added mobility. Sadly cannot bike, as this doesn't have the Index on hand. *'''Warden''': A Veteran aspirant to Chaplain. These guys are the ones you grab to push into melee with Litanies of Hate. *'''Scout Sergeant''': About the same as the basic Sergeant, but as a Scout. He can grab a CCW or Shotty if he needs to make a stand, a sniper to pair with the Camo Cloak for proper snipery, and basic special-issue gear. **'''Scout Biker Sergeant:''' If he grabs a bike, then he can take more than 3 Scout Bikes. *'''Second Lieutenant''': Another veteran, this one with the re-rolls to wound of a Lieutenant. He's not as dependent on hitting as the normal sergeant is, so he can be useful for a gunline. *'''Sanguinary Priest''': Of course, this iconic piece of Sanguinius' legacy is available as an HQ. More than any other chapter, your guys make for a bigger multiplier when combined with everything else. While the +1 to Strength won't really matter much on the charge, it's a good means to keep your advantage against other MEQs for the rest of the fight. *'''Sanguinary Guard''': It's pretty weird that these guys are even here. Without any Leaders to guarantee re-rolls, they're just shinier marines with cool swords. Without their Death Masks (which you need to buy), then they're not even good at morale-breaking when compared to a Reiver.
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