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Warhammer 40,000: Kill Team (HoR)/Tactics/Inquisition(8E)
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===Core=== *'''Warrior Acolyte''': Your basic wannabe guardsman. They can all be kitted for choppy or shooty with a broad list of armaments in both departments. You can also buy them better armor, but it's a bit costly to do so. *'''Arbitrator''': Stolen straight from the Arbites opus. Their options are limited to shield, shock maul, or grabbing two cyber mastiffs as pets to lock down the perps. *'''Assassin''': Expensive, but they possess an innate 5++ save. They can either double down on choppy, go shooty (with bolters and snipers on the table) and get camo cloaks for cover. *'''Scum''': A bit of an oddball, they lack a 3+ in either BS or WS for free, but they possess some other tricks (+1 attack and re-rolls hits in melee, double the firing rate of their lasgun, or the Alaitoc/Raven Guard -1 to hit when a beyond a certain distance away). These guys can act as a more affordable scout when there's a need.
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