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Warhammer 40,000: Kill Team (HoR)/Tactics/Tau
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==Core== *'''Fire Warrior''': The basic foot infantry of the Tau Empire. They come base with a Pulse Rifle, which can be swapped for a Pulse Carbine or Pulse Blaster/Field Amplifier Relay for free. Their only upgrades are the Bonding Ritual and an EMP grenade. *'''Pathfinder''': Now available as a core choice with a limit of 3 to an army, 5 if you take the Pathfinder Shas'Ui. They grab the same options for guns as the Leader and can grab the Bonding ritual or EMP Grenades. Their switch to a Core choice makes these a much more solid pick than they once were, and some markerlight support is better than none. **'''Drone Squadron''': For every five Fire Warriors, you can take a squad of 3-5 Gun/Marker/Shield Drones for 12 points each. Buying this will probably cut into any heavy battlesuit plans, so take if you're not going full-suit. That said, these are a good way to back up any weaknesses that appear in a squad. While non-scoring and Non-Learning, they get more disposable in campaigns as they will recover on a 2+ if they ever die. *'''Kroot''': The basic cheap Kroot. He's only passably decent in melee, but taking sniper rounds makes him a cheap and effective sniper if you want to cut some corners for more suits. **'''Kroot Hound''': You can take these puppy-chickens for every Kroot you buy. They're not much stronger, but a good deal faster for assault. The fact that they're Non-Learning means that they can be thrown in with less guilt, since they're actually a point cheaper than basic Kroot. **'''Krootox Rider''': For every five Kroot (That's basic Kroot, no Hounds), you can also take a Krootox so you can have a murderous chicken-ape that has a rather vicious S7 AP4 Rapid Fire gun. They're really expensive for troops, but the support in firepower and assault makes him a worthy add to a Kroot-heavy army.
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